We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as Pigou's network. We improve upon the value 4/3 by means of Coordination Mechanisms.We increase the latency functions of the edges in the network, i.e., if ℓ e (x) is the latency function of an edge e, we replace it byl e (x) with ℓ e (x) ≤l e (x) for all x. Then an adversary fixes a demand rate as input. The engineered Price of Anarchy of the mechanism is defined as the worst-case ratio of the Nash social cost in the modified network over the optimal social cost in the original network. Formally, ifĈ N (r) denotes the cost of the worst Nash flow in the modified network for rate r and C opt (r) denotes the cost of the optimal flow in the original network for the same rate thenWe first exhibit a simple coordination mechanism that achieves for any network of parallel links an engineered Price of Anarchy strictly less than 4/3. For the case of two parallel links our basic mechanism gives 5/4 = 1.25. Then, for the case of two parallel links, we describe an optimal mechanism; its engineered Price of Anarchy lies between 1.191 and 1.192.