2014
DOI: 10.1007/s00371-014-1039-x
|View full text |Cite
|
Sign up to set email alerts
|

Triangular mesh simplification on the GPU

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
47
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 31 publications
(47 citation statements)
references
References 3 publications
0
47
0
Order By: Relevance
“…Despite numerical simulation on GPUs being a widespread and well researched topic, GPGPU volumetric mesh processing is far less common. Surface mesh processing in the form of parallel mesh simplification has been examined by various authors, such as the works by DeCoro and Tatarchuk, Papageorgiou and Platis, and Odaker et al [DT07,PP15,OKV15].…”
Section: Mesh Processing On Gpusmentioning
confidence: 99%
“…Despite numerical simulation on GPUs being a widespread and well researched topic, GPGPU volumetric mesh processing is far less common. Surface mesh processing in the form of parallel mesh simplification has been examined by various authors, such as the works by DeCoro and Tatarchuk, Papageorgiou and Platis, and Odaker et al [DT07,PP15,OKV15].…”
Section: Mesh Processing On Gpusmentioning
confidence: 99%
“…While many existing methods use a triangle soup representation in their work, a more recent work utilized the half-edge data structure in their parallel simplification. Though our method adopts the triangle soup similar to [69], the idea of using a probabilistic multiple-choice scheme to obtain better quality can also be incorporated into other data representations such as the half-edge representation.…”
Section: Computational Efficiencymentioning
confidence: 99%
“…The main difficulty for such parallel collapse is the problem of thread racing: edges chose by multiple threads may have an overlapped influence area (Figure 4.1). In [69], a super independent vertices mechanism was used to tackle this issue. Super independent vertices are vertices that are at least 3 rings away from each other.…”
Section: 5 Parallel C O L L a P S E B A S E D O N S U P E R I Ndepementioning
confidence: 99%
See 2 more Smart Citations