2013
DOI: 10.1111/dsji.12015
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Triadic Relations in a Game of Pachisi

Abstract: A triad is the smallest network form where one can study how a link affects a link or a node affects a link indirectly connected. Through triads, one can glimpse the more complex relational dynamics in larger networks. Studies of various triadic relationships have gained growing interest among OM scholars in recent years as both researchers and practitioners recognize that such a triadic framework allows us to appreciate the relational complexity in larger supply networks. We adapted the Pachisi game to demons… Show more

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Cited by 4 publications
(5 citation statements)
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“…Enable cooperation and increased learning O'Donnell, Dansereau, and, Hall (1987); O'Donnell et al (1985) 9. Combine competition and cooperation for further learning Wiegmann (1992) have been employed for teaching and learning various SCM topics (e.g., Gumus & Love, 2013;Webb, Thomas & Liao-Troth, 2014;Wu & Choi, 2013). "Among many available strategies, gaming has been proven to be a tool that effectively enhances teaching and learning" (Chang, Peng, & Chao, 2010, p. 321).…”
Section: Game-based Experiential Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…Enable cooperation and increased learning O'Donnell, Dansereau, and, Hall (1987); O'Donnell et al (1985) 9. Combine competition and cooperation for further learning Wiegmann (1992) have been employed for teaching and learning various SCM topics (e.g., Gumus & Love, 2013;Webb, Thomas & Liao-Troth, 2014;Wu & Choi, 2013). "Among many available strategies, gaming has been proven to be a tool that effectively enhances teaching and learning" (Chang, Peng, & Chao, 2010, p. 321).…”
Section: Game-based Experiential Learningmentioning
confidence: 99%
“…Enhance connections between theory and practice Wright and Gilmore (2012) 7. Facilitate competitive interactions which can increase learning when participants react to their natural competitive natures Mayer, Mautone, and Prothero (2002); Rieber (1996) Wiegmann (1992) have been employed for teaching and learning various SCM topics (e.g., Gumus & Love, 2013;Webb, Thomas & Liao-Troth, 2014;Wu & Choi, 2013). "Among many available strategies, gaming has been proven to be a tool that effectively enhances teaching and learning" (Chang, Peng, & Chao, 2010, p. 321).…”
Section: Game-based Experiential Learningmentioning
confidence: 99%
“…The two key elements in the original Aeroplane Chess are rolling the dice and identifying the best movement strategy. Developed in the 20th century, Aeroplane Chess has become a popular chess game in China and has spread worldwide, as jungle and land warfare chess. , (The original Aeroplane Chess is recorded in the Supporting Information.) Along with Aeroplane Chess, dice games are immensely popular in people ranging from 4-year-olds to 70-year-olds.…”
Section: Introductionmentioning
confidence: 99%
“…Within the classroom, many experiential‐learning exercises have been developed to help students understand concepts and decision making within a supply chain context (e.g., Gumus & Love, ; Wu & Choi, ). Of note, the popular Beer Game (Forrester, ) illustrates how the bullwhip effect arises in a serial supply chain due to a lack of coordination and systemic thinking.…”
Section: Introductionmentioning
confidence: 99%
“…Of note, the popular Beer Game (Forrester, ) illustrates how the bullwhip effect arises in a serial supply chain due to a lack of coordination and systemic thinking. While these simulations are effective at accomplishing their objectives, they each focus on individual aspects of supply chain management such as relational dynamics (e.g., Wu & Choi, ) or sourcing (e.g., Gumus & Love, ), and may not address the holistic complexity of supply chain management.…”
Section: Introductionmentioning
confidence: 99%