2022
DOI: 10.36681/tused.2022.164
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Trend and Visualization of Virtual Reality Augmented Reality in Physics Learning From 2002-2021

Abstract: Augmented Reality (AR) & Virtual Reality (VR) are now wide open to all fields. The objectives of this study are to analyze the comparison of trend research on the top 200 cited AR and VR publications in all areas, to identify the comparison of trend mapping visualization on AR and VR publications in Physics learning research, to compare the top 10 most productive author of the AR and VR in Physics learning research, to determine the top-cited author, subject areas and affiliation of the AR and VR in Physics le… Show more

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Cited by 8 publications
(5 citation statements)
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“…Scopus is the world's largest abstracting and indexing database, with 84 million records containing over 18.0 million open access items, including gold, hybrid gold, green, and bronze, as well as 10.9 million conference papers, 25.8 thousand active peer-reviewed journals, and over 7,000 publishers (Elsevier, 2022). In addition, Scopus covers a wider range of educational disciplines than other databases, such as the Web of Science (WoS) (Irwanto et al, 2023;Prahanı et al, 2022;Supriadi et al, 2022). As a result, using the Scopus database enables researchers to shed light on areas that may not be covered in WoS.…”
Section: Data Collectionmentioning
confidence: 99%
See 1 more Smart Citation
“…Scopus is the world's largest abstracting and indexing database, with 84 million records containing over 18.0 million open access items, including gold, hybrid gold, green, and bronze, as well as 10.9 million conference papers, 25.8 thousand active peer-reviewed journals, and over 7,000 publishers (Elsevier, 2022). In addition, Scopus covers a wider range of educational disciplines than other databases, such as the Web of Science (WoS) (Irwanto et al, 2023;Prahanı et al, 2022;Supriadi et al, 2022). As a result, using the Scopus database enables researchers to shed light on areas that may not be covered in WoS.…”
Section: Data Collectionmentioning
confidence: 99%
“…Because of Scopus's comprehensive coverage of scholarly articles in the eld of education (Irwanto et al, 2023;Prahanı et al, 2022;Supriadi et al, 2022), it was chosen as the database for this study. Scopus is also a popular resource for bibliometric research (Irwanto et al, 2023;Pranckutė, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…The utilization of game-based teaching methodologies has been shown to enhance students' performance as well as motivation (Byusa et al, 2022;Krouska et al, 2022). In line with this, the trend of using Augmented Reality (AR) in learning has increased in the last few decades (Hidajat, 2023;Prahanı et al, 2022). Academic innovation via technological advances, including mobile games, will offer an innovative setting for learners to enjoy while studying.…”
Section: Introductionmentioning
confidence: 99%
“…Students in traditional scientific education sometimes struggle with complex and complicated ideas such as physics, chemistry, and biology [12][13][14]. Through AR and VR technologies, students can enter virtual laboratories, simulate experiments, and interact with three-dimensional models of molecules, ecosystems, or celestial bodies [15][16][17]. This hands-on and experiential approach not only makes science learning more captivating but also helps students grasp complex scientific principles more effectively.…”
Section: Introductionmentioning
confidence: 99%