2020
DOI: 10.21831/jipi.v6i2.38419
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Tren penelitian educational game untuk peningkatan kreativitas: Sebuah sistematic review dari literatur

Abstract: Paper ini memetakan berbagai perspektif tentang game edukasi dan pengaruhnya terhadap kreativitas serta menyatukan pemikiran terbaru di bidang ini. Tujuan utama penelitian ini adalah untuk mengetahui apakah penggunaan teknologi berupa educational game dapat meningkatkan kreativitas siswa dalam pembelajaran di kelas. Tinjauan Sistematis ini menggunakan 30 publikasi yang berasal indexed journal antara tahun 2010 hingga 2020 untuk menyoroti fokus bidang penelitian ini. Metode yang digunakan dalam penelitian ini a… Show more

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Cited by 7 publications
(5 citation statements)
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“…The results of the independent sample T-test also showed a significant value of 0.000 <0.005, meaning that there was a significant difference between the average value of the experimental class and the control class. The results of this research strengthened the findings from studies by (Novia et al, 2020;EROĞLU, 2020;Al-Tarawneh, 2016) which state that students' understanding can be increased by providing tools learning that follows natural learning styles according to student needs.…”
Section: Resultssupporting
confidence: 82%
“…The results of the independent sample T-test also showed a significant value of 0.000 <0.005, meaning that there was a significant difference between the average value of the experimental class and the control class. The results of this research strengthened the findings from studies by (Novia et al, 2020;EROĞLU, 2020;Al-Tarawneh, 2016) which state that students' understanding can be increased by providing tools learning that follows natural learning styles according to student needs.…”
Section: Resultssupporting
confidence: 82%
“…Data analysis was strengthened by means of triangulation analysis techniques. This means that the researcher conducted an in-depth and widespread analysis (Novia et al, 2020).…”
Section: Methodsmentioning
confidence: 99%
“…Game edukasi merupakan sebuah permainan yang dikembangkan dari tujuan pembelajaran yang tidak hanya dipakai menjadi hiburan tetapi game tersebut dapat menambah pengetahuan (Novia et al, 2020). Menurut Lee (Wati & Istiqomah, 2019) menyatakan game edukasi merupakan salah satu jenis game yang dipakai untuk memberikan pelajaran kepada pengguna melalui media permaian yang gampang dipahami.…”
Section: Pendahuluanunclassified