“…Encourage teamwork, situations with significant chances of errors, and debates to think "out of the box" (Bell et al, 2017;Bell and Kozlowski, 2008;Piñol et al, 2017;Read and Kleiner, 1996;Salas et al, 2012Salas et al, , 2015Stankunas et al, 2016;Werth, 2011;Yang et al, 2018; . Yeardley, 2017) 9 Utilise technologies integrated with active learning methodology such as "virtual simulations", "gamification", blended learning, Augmented Reality (AR), Virtual Reality (VR), and others (Armstrong and Landers, 2018;Bell et al, 2017;Hamari and Sarsa, 2014;Landers and Armstrong, 2017;Larson, 2020;Read and Kleiner, 1996;Salas et al, 2012Salas et al, , 2015Strubelt et al, 2019…”