“…This is consistent with previous research findings across youth arts organizations that work with marginalized youth to make plays (Wiley & Feiner, 2001;Worthman, 2002;Halverson, 2007Halverson, , 2008a, digital stories (Hull & Katz, 2006), and films (Fleetwood, 2005) of the stories of their lives. While communities, and particularly the marginalized communities to which these youth belong, have a prominent role in both the process (Halverson, 2007) and the products (Bing-Canar & Zerkel, 1998;Mayer, 2000;Fleetwood, 2005;Vargas, 2006;Halverson, in press) of digital art-making, the unit for change is the identity development of individual members of these marginalized communities.…”