2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference 2010
DOI: 10.1109/icegic.2010.5716910
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Transition to Teaching: 3D classroom simulation and management

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“…There are many other applications which use collaborative applets for implementing Virtual Laboratories and Virtual Worlds for e-Learning [8]. Scripts, environments, game design and voice-overs with character modeling and animation done by Vcom3D at Drexel is an effective training strategy based on an extensive history of using gaming and simulations for training [9]. An interactive virtual environment can be realized by technologies such as OpenGL, Direct3D, VRML and Java3D [10]; for example, the concept of virtual reality with dimensional interface, having a potpourri of voice and text messages [11], new model virtual characters (or agents) equipped with an individual personality and dynamic emotions [12], Little Mozart's [13], Emo-Avtor integration of two human senses: visual and haptic [14] etc.…”
Section: Introductionmentioning
confidence: 99%
“…There are many other applications which use collaborative applets for implementing Virtual Laboratories and Virtual Worlds for e-Learning [8]. Scripts, environments, game design and voice-overs with character modeling and animation done by Vcom3D at Drexel is an effective training strategy based on an extensive history of using gaming and simulations for training [9]. An interactive virtual environment can be realized by technologies such as OpenGL, Direct3D, VRML and Java3D [10]; for example, the concept of virtual reality with dimensional interface, having a potpourri of voice and text messages [11], new model virtual characters (or agents) equipped with an individual personality and dynamic emotions [12], Little Mozart's [13], Emo-Avtor integration of two human senses: visual and haptic [14] etc.…”
Section: Introductionmentioning
confidence: 99%