2018
DOI: 10.1152/jn.00292.2018
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Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity

Abstract: Immersive virtual reality can expose humans to novel training and sensory environments, but motor training with virtual reality has not been able to improve motor performance as much as motor training in real-world conditions. An advantage of immersive virtual reality that has not been fully leveraged is that it can introduce transient visual perturbations on top of the visual environment being displayed. The goal of this study was to determine whether transient visual perturbations introduced in immersive vir… Show more

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Cited by 41 publications
(55 citation statements)
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“…VR-based perturbations are typically provided by altering the virtual environment (VE). This is commonly done by unexpectedly rotating the visual field presented to the participant across the pitch, yaw, and roll principle axes [12,13,14]. Similar to the moving wall, this particular paradigm provides inaccurate visual sensory information and thus forces an increased reliance on the vestibular and somatosensory systems to maintain balance.…”
Section: Introductionmentioning
confidence: 99%
“…VR-based perturbations are typically provided by altering the virtual environment (VE). This is commonly done by unexpectedly rotating the visual field presented to the participant across the pitch, yaw, and roll principle axes [12,13,14]. Similar to the moving wall, this particular paradigm provides inaccurate visual sensory information and thus forces an increased reliance on the vestibular and somatosensory systems to maintain balance.…”
Section: Introductionmentioning
confidence: 99%
“…Our analysis also may have been limited by projecting only onto 144 sensorimotor brain regions, which we chose based on the decoding task. For real-world decoders, the most informative regions may not be clear, requiring data-driven region-selection approaches to avoid high memory usage and slow computation times [37, 38]. Finally, we could have constrained HTNet’s temporal convolution layer to learn more meaningful narrow-band filters [93].…”
Section: Discussionmentioning
confidence: 99%
“…In either event, we would interpret these time-dependent effects as favorable outcomes during perturbation training. In addition, based on recently published EEG data [40], the time-dependent changes we report here may be simultaneously accompanied by altered cortical activation; Peterson et al (2018) found that intermittent optical flow perturbations in young participants walking on a balance beam increased electrocortical activity in the parietal, occipital, and cingulate areas [40]. Those authors interpreted their findings to suggest that such perturbations promoted motor learning of a balance task in brain areas associated with integrating visual information with motor coordination.…”
Section: Discussionmentioning
confidence: 99%