Our research examined the degree to which behaviors and learning associated with creativity and innovation were supported in five academic library spaces and three other spaces at a mid-sized university. Based on survey data from 226 students, we apply a number of statistical techniques to measure student perceptions of the types of learning and behavior associated with the selected spaces. We found that the on-campus makerspace located outside the library encouraged the most innovative behaviors and exploration of new ideas. Within the library, collaboration rooms were the best spaces for encouraging creativity. There is an opportunity for the academic library to be reconceptualized as a place to foster creativity and innovation in students. We believe that academic libraries should continue to offer a variety of spaces for students, including quiet spaces for reflection, noisy spaces for collaboration and networking, and makerspaces for experimentation. he academic library is traditionally a place for students to do research, to study, and, ultimately, to learn. However, academic libraries can also strive to provide spaces that foster creativity and innovation in support of their institution's educational goals and mission. For our research, we asked the question, "To what degree do our library spaces help foster creative and innovative thinking?" Our research question can also be a driver for considering the impact of space design within the library to encourage creativity and innovation in students. We believe that to continue to be of value for students and to align with university learning outcomes, the academic library must provide spaces that encourage creative and innovative thinking. Our research aims to take a closer look at what types of spaces foster creativity and innovation at one institution. We examined one academic library and select campus spaces in an effort to determine which spaces foster creativity and innovation in students and to assess the degree to which academic spaces support a) learning based on existing or new knowledge and experiences and b) behaviors that are directly associated with innovation and creativity.