2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good) 2018
DOI: 10.1109/var4good.2018.8576881
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Transformative Experiences Become More Accessible Through Virtual Reality

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Cited by 17 publications
(18 citation statements)
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“…Since OE is a very complex phenomenon, we propose to design a comprehensive system of multiple evaluation methods combining introspective, physiological, implicit attitudes and behavioral measures. Our transformative experiences framework outlines how a transformative experience such as OE can be assessed at different stages of the experience and what role VR can play in that process (Stepanova et al, 2018). Since our goal is to capture an individual's experience, introspective measures is often our best available option for assessing personal experiences.…”
Section: Evaluation Methods Designmentioning
confidence: 99%
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“…Since OE is a very complex phenomenon, we propose to design a comprehensive system of multiple evaluation methods combining introspective, physiological, implicit attitudes and behavioral measures. Our transformative experiences framework outlines how a transformative experience such as OE can be assessed at different stages of the experience and what role VR can play in that process (Stepanova et al, 2018). Since our goal is to capture an individual's experience, introspective measures is often our best available option for assessing personal experiences.…”
Section: Evaluation Methods Designmentioning
confidence: 99%
“…(White, 2014, p. 17) "To me the difference between getting and not getting an "aha" experience of it is whether it shifts your structure a bit. Do you get a sense of freedom, of expansiveness, because you've just experienced something that is different from your previous experiences and beliefs" (White, 2014, p. 25) As such, the VR experience needs to be designed with a goal to induce this dissonance and facilitate accommodation, as discussed in Stepanova et al (2018) and Gaggioli (2016).…”
Section: Dissonancementioning
confidence: 99%
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“…Virtual Reality (VR) technology with its controllability and ability to afford sense of presence could provide us with a unique medium to design for and study awe-inspiring experiences (Chirico et al, 2016), making them more accessible to the public and researchers (Stepanova et al, 2018). The potential of immersive technology to create applications for positive change has been widely explored in different contexts, see reviews in Kitson et al (2018a) and Riva et al (2016).…”
Section: Introductionmentioning
confidence: 99%
“…As a side-effect, the design of such XR scenarios for testing AU-based ethical goal functions could also promote a dedicated positive computing [94] by enabling an approximate projected experience of future well-being in the present [14]. Even if the AI-computed projections will mostly not correspond in a one-to-one fashion to actual future scenarios also due to their inherent unpredictability, XR could thereby function as helpful positive technology with beneficial transformative prosocial effects [104,177,178,345,350,358,395,449,463] including ethical enhancement and debiasing [14]. Finally, for an efficient and responsible AI governance, it has been suggested to convey the responsibility for the design of AU-based ethical goal func- tions to a representation of society e.g.…”
Section: Context Ai Safety and Policy-by-simulationmentioning
confidence: 99%