2008 38th Annual Frontiers in Education Conference 2008
DOI: 10.1109/fie.2008.4720671
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Transformation of a Collaborative Virtual Reality Environment for construction scheduling to help individual with mental health issues

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Cited by 2 publications
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“…Strelzoff and his partners [26] are proposed the research about collaborative VR combining with game that aims to construct scheduling for helping an individual with mental health issues. This research is cover on healthy domain.…”
Section: Related Research On Collaborative Virtual Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Strelzoff and his partners [26] are proposed the research about collaborative VR combining with game that aims to construct scheduling for helping an individual with mental health issues. This research is cover on healthy domain.…”
Section: Related Research On Collaborative Virtual Realitymentioning
confidence: 99%
“…The game will provide learning process that can help to overcome some mental issues. It used the method of Second Life which was virtual world on internet [26]. In conclusion, it is clear that the domain of interior design is not being explored yet.…”
Section: Related Research On Collaborative Virtual Realitymentioning
confidence: 99%