2021
DOI: 10.48550/arxiv.2108.09779
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger

Abstract: We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along wit… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
15
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
5
1

Relationship

4
2

Authors

Journals

citations
Cited by 7 publications
(15 citation statements)
references
References 14 publications
0
15
0
Order By: Relevance
“…However, this approach was sensitive to α. Inspired by [2] the distance as ||k n − k f ||, where k n and k f are both tensors of 2-4 keypoints distributed along the nut central axis and endeffector approach axis, respectively. Intuitively, this method computes distance on a single manifold, obviating tuning.…”
Section: B Subpolicy: Pickmentioning
confidence: 99%
See 2 more Smart Citations
“…However, this approach was sensitive to α. Inspired by [2] the distance as ||k n − k f ||, where k n and k f are both tensors of 2-4 keypoints distributed along the nut central axis and endeffector approach axis, respectively. Intuitively, this method computes distance on a single manifold, obviating tuning.…”
Section: B Subpolicy: Pickmentioning
confidence: 99%
“…Quantitatively and through numerous visual comparisons, our physics simulation module enabled accurate, efficient, and robust simulation of contact-rich interactions of assets with real-world geometries and material properties. Furthermore, our module was built on PhysX, which has been evaluated under challenging sim-to-real conditions [2,18,81].…”
Section: F Contact Forcesmentioning
confidence: 99%
See 1 more Smart Citation
“…where each c r is coordinate of a corner of a 3D bounding box around the end effector at a given time-step, and is a function of end effector position p r quaternion q r in global frame. This pose representation is the same as that in the loss function by Allshire et al [1]. We chose this pose representation because it casts rotation in position space, which mitigates the problem of combining heterogenous terms in the same function.…”
Section: Formulation In Roboticsmentioning
confidence: 99%
“…To ensure meaningful comparisons, we must ensure that our learning method not only improves sampleefficiency, but also wall-clock time. GPU-based physics simulation has shown remarkable effectiveness for accelerating model-free RL algorithms (Liang et al, 2018;Allshire et al, 2021), given this, we develop a GPU-based differentiable simulator that can compute gradients of standard robotics models over many environments in parallel. Our PyTorch-based simulator allows us to connect high-quality simulation with existing algorithms and tools.…”
Section: Introductionmentioning
confidence: 99%