2006
DOI: 10.1007/s10484-006-9011-9
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Transfer of Heart Rate Feedback Training to Reduce Heart Rate Response to Laboratory Tasks

Abstract: To examine whether transfer of heart rate (HR) feedback training to tasks not used during training could be improved by using multiple tasks during training, a modified multiple baseline across tasks, single subject design study was conducted using six high HR-reactive young adults. Participants received HR feedback training during the presentation of a videogame, and transfer of training was assessed to a mental arithmetic challenge and handgrip task. Transfer of training was next assessed following training … Show more

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Cited by 11 publications
(8 citation statements)
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“…Heart rate data alone are insufficient to indicate stress. HR biofeedback is typically used for training users to reduce heart rate response/reactivity to acute stresses and to improve cardiac control during a stressful task, such as performing calculations using computers (Larkin et al, 1992;Yokoyama et al, 2002;Goodie and Larkin, 2006), or viewing negative pictures (Peira et al, 2014).…”
Section: Hr Biofeedback (4 Studies)mentioning
confidence: 99%
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“…Heart rate data alone are insufficient to indicate stress. HR biofeedback is typically used for training users to reduce heart rate response/reactivity to acute stresses and to improve cardiac control during a stressful task, such as performing calculations using computers (Larkin et al, 1992;Yokoyama et al, 2002;Goodie and Larkin, 2006), or viewing negative pictures (Peira et al, 2014).…”
Section: Hr Biofeedback (4 Studies)mentioning
confidence: 99%
“…The biofeedback data are displayed on the screen of a personal computer (n = 24) or a mobile/portable device (n = 15). The ambient medium allows the users to receive biofeedback information through the surroundings in a physical Larkin et al, 1992;Goodie and Larkin, 2006;McCraty et al, 2009;Strunk et al, 2009;Cutshall et al, 2011;Henriques et al, 2011;Morarend et al, 2011;Edvardsson et al, 2012;Moraveji et al, 2012;Paul and Garg, 2012;Sanchez et al, 2012;Sutarto et al, 2012;Wells et al, 2012;Wu et al, 2012Wu et al, , 2015Prinsloo et al, 2013;Peira et al, 2014;Whited et al, 2014;Lewis et al, 2015;Pusenjak et al, 2015;Sarabia-Cobo, 2015;Meier and Welch, 2016;Munafò et al, 2016Animations Feijs et al, 2013Al Osman et al, 2016 Visual scene Bouchard et al, 2012;De Jonckheere et al, 2014;Gaggioli et al, 2014;Dillon et al, 2016;van Rooij et al, 2016 Virtual character Chittaro and Sioni, 2014;Arroyo-Palacios and Slater, 2016 Modified game Parnandi et al, 2013;Kotozaki et al, 2014 Ambient light Snyder et al, 2015 Auditory Musical expression Yokoyama et al, 2002;Morarend et al, 2011;Vidyarthi and Riecke, 2013;...…”
Section: Interactive Mediamentioning
confidence: 99%
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