Proceedings of the 9th European Conference on Visual Media Production - CVMP '12 2012
DOI: 10.1145/2414688.2414694
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Transfer of albedo and local depth variation to photo-textures

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Cited by 4 publications
(5 citation statements)
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“…All these methods share the strength of providing high-level control on their output thanks to the exemplars, a feature that we now provide in the context of SVBRDF capture and design. Closer to our application domain is the work by Melendez et al [MGSJW12], who used patch-based texture synthesis to transfer diffuse albedo and depth variations from small material exemplars to large façade images. However, their approach assumes that every pixel of the target can be put in correspondence to similar pixels of the exemplar, which yields visual artifacts when the exemplars do not contain all the material variations of the target image (see Fig.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…All these methods share the strength of providing high-level control on their output thanks to the exemplars, a feature that we now provide in the context of SVBRDF capture and design. Closer to our application domain is the work by Melendez et al [MGSJW12], who used patch-based texture synthesis to transfer diffuse albedo and depth variations from small material exemplars to large façade images. However, their approach assumes that every pixel of the target can be put in correspondence to similar pixels of the exemplar, which yields visual artifacts when the exemplars do not contain all the material variations of the target image (see Fig.…”
Section: Related Workmentioning
confidence: 99%
“…Qualitative comparisons. Our approach is related to the method by Melendez et al [MGSJW12], which transfers diffuse albedo and displacement maps using patch-based texture synthesis akin to image analogies [HJO * 01]. We reproduced this approach with the state-of-the-art patch-based synthesis algorithm of Fišer et al…”
Section: Comparisonsmentioning
confidence: 99%
“…There are a few methods that follow a similar paradigm to ours, transferring pre-estimated SVBRDF maps to a larger material sample. Using PatchMatch texture synthesis, Melendez et al [4] transfer displacement and albedo maps from small samples of the materials. Their method is limited to daylight illumination and materials present in fac ¸ades.…”
Section: Svbrdf Estimationmentioning
confidence: 99%
“…This propagation requires adapting to the local and global spatial regularities of the material, which can be challenging if the input guidance image suffers from inhomogeneous illumination, unknown scale, or affine distortions (see Figure 1, second column). The problem has been formulated within the context of image analogies [3], and addressed via PatchMatch-based synthesis [4], look-up-tables [5], or neural networks [6], by Fig. 1: The input exemplars on the left-bottom are transferred to the input guidances (second column) using images of the material taken under multiple illuminations (photometric input) as training data.…”
Section: Introductionmentioning
confidence: 99%
“…Modern graphic engines enable advanced textures with dynamic features, such as transparencies or reflections (Figure 4). However, these effects typically need to be applied manually as they are difficult to detect automatically using the methods of photogrammetry (but see Melendez et al, 2012, for an approach of optimizing materials from photographs).…”
Section: Technical Foundationmentioning
confidence: 99%