2015
DOI: 10.1049/iet-cvi.2014.0368
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Trajectory‐based view‐invariant hand gesture recognition by fusing shape and orientation

Abstract: Traditional studies in vision‐based hand gesture recognition remain rooted in view‐dependent representations, and hence users are forced to be fronto‐parallel to the camera. To solve this problem, view‐invariant gesture recognition aims to make the recognition result independent of viewpoint changes. However, in current works the view‐invariance is achieved at the price of mixing different gesture patterns that have similar trajectory curve shape but different semantic meanings. For example, the gesture ‘push’… Show more

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Cited by 14 publications
(7 citation statements)
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“…In [9], A.-M. Cretu et al use depth information and the threshold of distance to capture hand shapes; nevertheless, it is hard to catch hand shapes when the hand is near body. In [10], X. Wu et al use depth joints features to draw hand location and trajectory; although, trajectory features do not used with hand shapes for gestures recognition. The above-mentioned problems are considered as the opinions of features choice.…”
Section: Introductionmentioning
confidence: 99%
“…In [9], A.-M. Cretu et al use depth information and the threshold of distance to capture hand shapes; nevertheless, it is hard to catch hand shapes when the hand is near body. In [10], X. Wu et al use depth joints features to draw hand location and trajectory; although, trajectory features do not used with hand shapes for gestures recognition. The above-mentioned problems are considered as the opinions of features choice.…”
Section: Introductionmentioning
confidence: 99%
“…Most of the works about gesture recognition approaches in the review literature are focused on gesture data from optical [107,31,96] or inertial sensor [52,18,37], or the fusion of these two [21,65,20]. This work, however, explores a unified solution to the gesture recognition problem based on both types of sensors, widening the base of compatible gesture input devices in terms of sensing devices.…”
Section: Contributionsmentioning
confidence: 99%
“…Some works in this category use traditional color cameras like [87,31] while others recognize gestures based on RGB-D data, such as [96,10,105,110,9]. The gesture trajectory can be obtained directly through Kinect-like devices and software, and the works [101,14,107,31] start the recognition from the obtained gesture trajectory. Although the vision-based tracking enables the users to do free gestures without cumbersome contact-based devices like data glove, it does have some limitations, such as being prone to be interfered by varying lighting conditions and cluttered background and relatively low sampling rate of normal cameras [21].…”
Section: Hand Trackingmentioning
confidence: 99%
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