2020
DOI: 10.1371/journal.pone.0243380
|View full text |Cite
|
Sign up to set email alerts
|

Training outcomes for audiology students using virtual reality or traditional training methods

Abstract: Due to limited space and resources, it can be difficult to train students on audiological procedures adequately. In the present study, we compared audiology training outcomes between a traditional approach and a recently developed immersive virtual reality (VR) approach in audiology students. Twenty-nine first-year audiology students participated in the study; 14 received traditional training (“TT group”), and 15 received the VR training (“VRT group”). Pre- and post-training evaluation included a 20-item test … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

2
27
0
2

Year Published

2021
2021
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 17 publications
(31 citation statements)
references
References 23 publications
2
27
0
2
Order By: Relevance
“…In other RCT studies, VR-based educational interventions have been reported to exhibit learning outcomes similar to traditional education techniques [32][33][34]. The findings from a radiography education intervention revealed that the test scores of the VR intervention group and the traditional education group both improved after training; however, the amount of change in the test scores in the VR group indicated that VR-based education may have been more effective than traditional education [35]. Clinical skill performance is reported to be the most influential source of self-efficacy [36,37].…”
Section: Discussionmentioning
confidence: 94%
“…In other RCT studies, VR-based educational interventions have been reported to exhibit learning outcomes similar to traditional education techniques [32][33][34]. The findings from a radiography education intervention revealed that the test scores of the VR intervention group and the traditional education group both improved after training; however, the amount of change in the test scores in the VR group indicated that VR-based education may have been more effective than traditional education [35]. Clinical skill performance is reported to be the most influential source of self-efficacy [36,37].…”
Section: Discussionmentioning
confidence: 94%
“…Prior work in audiology simulation education includes the use of an immersive training system that was found to provide audiology students with better learning outcomes and selfconfidence than found with traditional training [7]. Simulated training has been found to help with student's self-confidence in performing audiology testing [7,21].…”
Section: B Prior Workmentioning
confidence: 99%
“…Prior work in audiology simulation education includes the use of an immersive training system that was found to provide audiology students with better learning outcomes and selfconfidence than found with traditional training [7]. Simulated training has been found to help with student's self-confidence in performing audiology testing [7,21]. The use of standardized patients for training on infant hearing screening and parental counseling simulation was found to improve clinical skills and increase confidence levels of audiology students [21].…”
Section: B Prior Workmentioning
confidence: 99%
See 1 more Smart Citation
“…VR in education promotes active interactions among students and avoids distractions in the classroom. Representative applications include medical education [1][2][3], vocational training [4,5], and virtual field trips [6,7]. VR in education can overcome physical (spatiotemporal) constraints and enable learning that is not influenced by the dangers or restrictions of the real world.…”
Section: Introductionmentioning
confidence: 99%