2005
DOI: 10.1177/106480460501300305
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Training in Virtual and Augmented Realities: An Interview with Bruce Knerr

Abstract: This U.S. Army psychologist shares his perspective on the challenges of and future directions for virtual and augmented reality training systems.

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Cited by 4 publications
(4 citation statements)
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“…Dr. Bruce Knerr, noted Army Research Institute psychologist, mentioned in a prior interview that since VEs develop and transmit a lot of information, it is important to understand how to share that information in a way that is beneficial and usable (Hamilton & Holmquist, 2005). Future research could investigate methods to effectively translate immense amounts of maintenance manual data into AR/VR.…”
Section: Future Applicationsmentioning
confidence: 99%
“…Dr. Bruce Knerr, noted Army Research Institute psychologist, mentioned in a prior interview that since VEs develop and transmit a lot of information, it is important to understand how to share that information in a way that is beneficial and usable (Hamilton & Holmquist, 2005). Future research could investigate methods to effectively translate immense amounts of maintenance manual data into AR/VR.…”
Section: Future Applicationsmentioning
confidence: 99%
“…A number of risk factors, including awkward postures, repetitive motions, or lifting heavy objects, can harm the bones, joints, muscles, tendons, ligaments, nerves, and blood vessels, causing fatigue, pain, and MSDs [15]. The upper limbs-shoulder, elbow, wrist, and hand-and the neck, lower back, are particularly susceptible to MSDs [12]. HFE is described as "the scientific discipline concerned with understanding interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance" by the International Ergonomics Association (IEA) [3].…”
mentioning
confidence: 99%
“…This has been an increasingly recognized problem in the human factors area. Display-based training systems (for example, flight training virtual systems) are often increasingly realistic; however, problems in spacial and temporal perception result when no actual "real" experience supplements the virtual-based training 13,14 . Second, and perhaps more serious, is when one (in the absence of direct experience of the real) proceeds to reconstruct reality from the representational system, in effect creating a hyperreal or simulacrum.…”
Section: Discussionmentioning
confidence: 99%
“…Twenty-six programs in either chemical (10) or mechanical (16) engineering responded to a survey conducted in the spring/summer of 2005 that probed the extent to which representation is used versus direct exposure to real objects in the senior capstone design course. Twelve programs had a two semester design sequence; the remainder (14) had a single capstone course.…”
Section: Current Trends In the Capstone Design Class: A Surveymentioning
confidence: 99%