2018
DOI: 10.1016/j.chb.2017.10.019
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Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression

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Cited by 48 publications
(38 citation statements)
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“…Wang, Subagdja, Tan & Starzyk, 2012). However, other studies have not been able to demonstrate this overall memory superiority of VR experiences either (LaFortune & Macuga, 2018;Dehn et al, 2018;Kisker et al, 2019b). Differences regarding the findings of VR studies might be related to varying implementations of VR technology, ranging from highly immersive head-mounted displays and CAVE systems to less immersive desktop-VR implementations (Smith, 2019).…”
Section: Discussionmentioning
confidence: 95%
“…Wang, Subagdja, Tan & Starzyk, 2012). However, other studies have not been able to demonstrate this overall memory superiority of VR experiences either (LaFortune & Macuga, 2018;Dehn et al, 2018;Kisker et al, 2019b). Differences regarding the findings of VR studies might be related to varying implementations of VR technology, ranging from highly immersive head-mounted displays and CAVE systems to less immersive desktop-VR implementations (Smith, 2019).…”
Section: Discussionmentioning
confidence: 95%
“…VR devices have been used, for example, to present an educational video of different relaxation techniques, 75 to enable patients to practice delivering and receiving compassion through a virtual body, 76 , 77 or to train people with depression to cope with everyday situations. 78 Despite epidemiological evidence and controlled field studies that suggest that greater exposure to natural settings can reduce the risk and help in the treatment of depression, 3 , 79 we found that no studies attempted to investigate the effects of exposure to virtual nature in depressed individuals.…”
Section: Vr In Psychiatry and Medicine Todaymentioning
confidence: 98%
“…Such human-computer interaction enhances ecological validity by allowing the generalization of newly learned skills to naturalistic environments (Rizzo et al, 2004), ultimately benefitting traditional methods like CET (Schultheis and Rizzo, 2001). As a current focus in psychological research, VR technology is increasingly being applied as an assessment or treatment instrument in anxiety disorders (Krijn et al, 2004; Powers and Emmelkamp, 2008; Meyerbröker and Emmelkamp, 2010; Opriş et al, 2012; Maples-Keller et al, 2017), psychosis (Freeman, 2008; Rus-Calafell et al, 2017), and eating disorders (Ferrer-García and Gutiérrez Maldonado, 2012; Marco et al, 2013; Mölbert et al, 2017), as well as for cognitive or social training in autism spectrum disorder (Kandalaft et al, 2013; Ip et al, 2018), dementia (Blackman et al, 2007), and depression (Dehn et al, 2017).…”
Section: Introductionmentioning
confidence: 99%