2015
DOI: 10.1016/j.jpdc.2015.06.004
|View full text |Cite
|
Sign up to set email alerts
|

Tradeoffs between cost and information for rendezvous and treasure hunt

Abstract: In rendezvous, two agents traverse network edges in synchronous rounds and have to meet at some node. In treasure hunt, a single agent has to find a stationary target situated at an unknown node of the network. We study tradeoffs between the amount of information (advice) available a priori to the agents and the cost (number of edge traversals) of rendezvous and treasure hunt. Our goal is to find the smallest size of advice which enables the agents to solve these tasks at some cost C in a network with e edges.… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
2

Relationship

3
4

Authors

Journals

citations
Cited by 14 publications
(2 citation statements)
references
References 55 publications
(91 reference statements)
0
2
0
Order By: Relevance
“…Most of the literature on rendezvous considered finite graphs and assumed the synchronous scenario, where agents move in rounds. In [21] the authors studied tradeoffs between the amount of information a priori available to the agents and time of treasure hunt and of rendezvous. In [24], the authors presented rendezvous algorithms with time polynomial in the size of the graph and the length of agent's labels.…”
Section: Related Workmentioning
confidence: 99%
“…Most of the literature on rendezvous considered finite graphs and assumed the synchronous scenario, where agents move in rounds. In [21] the authors studied tradeoffs between the amount of information a priori available to the agents and time of treasure hunt and of rendezvous. In [24], the authors presented rendezvous algorithms with time polynomial in the size of the graph and the length of agent's labels.…”
Section: Related Workmentioning
confidence: 99%
“…As we mentioned, the neighborhood rendezvous problem can be seen as a relaxation of rendezvous in complete graphs, and thus we can regard our result as the one extending the graph classes allowing fast rendezvous (using a stronger assumption of vertex identifiers). There are also several studies [9]- [11] for achieving fast rendezvous using side information coming from oracles (so-called advice). In this model, agents cannot see the whole map of G, but instead can know the (partial) information on their initial locations.…”
Section: Related Workmentioning
confidence: 99%