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2020
DOI: 10.1080/09500693.2020.1851423
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Tracing bodies through liminal blends in a mixed reality learning environment

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Cited by 14 publications
(10 citation statements)
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References 19 publications
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“…Our research team has previously demonstrated that STEP supported students in learning target science content (Danish et al, 2015), shown how different play structures in STEP supported collaborative learning (DeLiema et al, 2019), illustrated how STEP foregrounds the role of the body in student agency and sense making about science (Keifert et al, 2017;Keifert et al, 2020), and discussed the challenges associated with bringing mixed reality to formal K-12 educational settings (Keifert et al, 2017). However, prior analyses have not fully articulated how teachers pedagogically supported playful inquiry during STEP.…”
Section: Methodsmentioning
confidence: 99%
“…Our research team has previously demonstrated that STEP supported students in learning target science content (Danish et al, 2015), shown how different play structures in STEP supported collaborative learning (DeLiema et al, 2019), illustrated how STEP foregrounds the role of the body in student agency and sense making about science (Keifert et al, 2017;Keifert et al, 2020), and discussed the challenges associated with bringing mixed reality to formal K-12 educational settings (Keifert et al, 2017). However, prior analyses have not fully articulated how teachers pedagogically supported playful inquiry during STEP.…”
Section: Methodsmentioning
confidence: 99%
“…Conclusions about students' affective domain of learning in the context of AR have been drawn through interviews, written surveys, observations, and even EEG measurements. It has been found that students who learned with AR were more intensively engaged in classroom discussions [36,39,77,85,117,120,122,131], were more focused [10,54,78,110,117], showed more enjoyment and interest [10,36,43,46,54,62,68,75,83,85,89,105,112,115,117,119,131] and more often overcame prejudices against the course [36]. Additionally, in the study by Arici et al the teacher reported that students liked to learn within an AR environment because it reminded them of a game environment [36].…”
Section: Positive Effects On Affective Domain Of Learningmentioning
confidence: 98%
“…Similarly, Majid and Majid [77] claimed that visualizing the 3D model of each atom allowed their students to gain more conceptual understanding about atomic structure. Finally, Arici et al asserted that the AR application helped students to internally visualize the unobserevable structure of the atoms [36], and in the study by Keifert et al [68] the AR-based visualization was supposed to establish a connection between students' imaginative embodiment of particles in motion and conceptual ideas they had about properties of states of matter.…”
Section: Atomic and Molecular Physicsmentioning
confidence: 99%
“…While LEAF provides a useful toolkit for unpacking embodiment across individual and collective dimensions, a secondary challenge of this work is tracing how students, as individuals and as a group, act and understand the range of metaphors at the moment. To address this challenge, we draw on the notion of liminal blends (Enyedy et al .,2015; Keifert et al , 2020). Liminal blends is the third generation of conceptual blend theory.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Hutchins (1995) coined the term “materially anchored conceptual blends” to refer to this type of stable and socially transmissible blend. The third generation of Conceptual Blend theory (Danish et al , 2020; Keifert et al , 2020), builds on this by taking a sociocultural perspective on the blending process. Vygotsky (1978) suggested that tools are constructed by communities to mediate their object-oriented activity.…”
Section: Theoretical Frameworkmentioning
confidence: 99%