2019 21st Symposium on Virtual and Augmented Reality (SVR) 2019
DOI: 10.1109/svr.2019.00044
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Towards the Systematic Testing of Virtual Reality Programs

Abstract: Software testing is a critical activity to ensure that software complies with its specification. However, current software testing activities tend not to be completely effective when applied in specific software domains in Virtual Reality (VR) that has several new types of features such as images, sounds, videos, and differentiated interaction, which can become sources of new kinds of faults. This paper presents an overview of the main VR characteristics that can have an impact on verification, validation, and… Show more

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Cited by 7 publications
(5 citation statements)
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“…The individual results of the statistical tests presented for all objects of the four applications investigated can be found in the labpackage of the experiment [43], which also contains all the information regarding the raw results, spreadsheets and auxiliary scripts used to consolidate the results presented in this paper.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The individual results of the statistical tests presented for all objects of the four applications investigated can be found in the labpackage of the experiment [43], which also contains all the information regarding the raw results, spreadsheets and auxiliary scripts used to consolidate the results presented in this paper.…”
Section: Resultsmentioning
confidence: 99%
“…We have observed in previous studies [6,7] that the practice of automated software testing is still underdeveloped in this field. The testing activity is predominantly carried out using manual activities or by receiving feedback from endusers, which can be a risky strategy depending on the objective or criticality of the application [8].…”
Section: Introductionmentioning
confidence: 99%
“…We discussed the main challenges of software testing practice in the VR domain [11]. Some of the critical issues related to the quality of these systems were pointed out and possible solutions were also discussed that could be used and adapted to deal with such issues.…”
Section: Software Testing Practice In the Vr Domainmentioning
confidence: 99%
“…By utilizing a person's motion trajectories as a unique signature, we can implement task-oriented behavioral biometric identification of users interacting in VR environments, which allows for seamless continuous authentication. Behavioral biometrics methods based on deep learning perform better when fed whole or almost full user trajectories, but worse when fed short segments starting from the beginning of the job [9]. Both academics and businesses are showing an interest in the cutting-edge VR applications that are currently under development.…”
Section: Introductionmentioning
confidence: 99%