2018
DOI: 10.1155/2018/4517150
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Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications

Abstract: Augmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving. Meanwhile, nonvisual modalities are becoming increasingly important in mobile user experiences. In this paper, we report two studies investigating nonvisual interaction modalities such as audio and haptic displays … Show more

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Cited by 9 publications
(3 citation statements)
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“…Less common forms of display are: tactile, audio and olfactory. Notably, audio displays are still much more common than tactile and olfactory displays, as there are already consumer devices specifically aimed at audio AR [61]. Input devices are often considered as a separate category, ranging from keyboards to voice inputs.…”
Section: Ar Technologymentioning
confidence: 99%
“…Less common forms of display are: tactile, audio and olfactory. Notably, audio displays are still much more common than tactile and olfactory displays, as there are already consumer devices specifically aimed at audio AR [61]. Input devices are often considered as a separate category, ranging from keyboards to voice inputs.…”
Section: Ar Technologymentioning
confidence: 99%
“…Audio interaction can help users navigate to locations without distracting them from their environment [33] and regardless of their musical training [34]. Another study suggests that the visual display bears some weaknesses that the audio modality can overcome, such as limited screen space, overload of information, vulnerability to sunlight, and the necessity for constant attention [35]. Furthermore, many experiments argue that augmentation through data sonification and sonic interaction design techniques can significantly enhance players' immersion level in the augmented environment [29,36] and increase their emotional engagement with the virtual world [37,38].…”
Section: Approaches To Audio Augmentationmentioning
confidence: 99%
“…Nevertheless, the notion that ARA is still under-researched and needs to be systematically studied is widely supported in the literature. Sound design is only given a marginal role in the development of location based games [36], and there is a lack of design guidelines for non-visual display modes of AR applications [35]. Sound appears to be an unfamiliar game mechanic to sighted players [40].…”
Section: Approaches To Audio Augmentationmentioning
confidence: 99%