2016
DOI: 10.1007/978-3-319-40216-1_50
|View full text |Cite
|
Sign up to set email alerts
|

Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2016
2016
2020
2020

Publication Types

Select...
2
2

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 6 publications
0
3
0
Order By: Relevance
“…At the end, we surveyed 19 random players. Despite some issues, we found that about 79% of the interviewees found the experience rewarding at a scientific level, around 83% found FIGURE 1 | Learning path leveling up-a meta-game narrative/story contextualizes the missions and quests (Arnab et al, 2016). that the games made the experience more fun, and about 95% understood that the mini-games helped them learn the content.…”
Section: An Example Of a Beaconing Pervasive Learning Activitymentioning
confidence: 95%
“…At the end, we surveyed 19 random players. Despite some issues, we found that about 79% of the interviewees found the experience rewarding at a scientific level, around 83% found FIGURE 1 | Learning path leveling up-a meta-game narrative/story contextualizes the missions and quests (Arnab et al, 2016). that the games made the experience more fun, and about 95% understood that the mini-games helped them learn the content.…”
Section: An Example Of a Beaconing Pervasive Learning Activitymentioning
confidence: 95%
“…The development of the ImparApp aims to investigate the crossings of gamebased learning and pervasive learning in support of language teaching and learning and, further, to empirically evaluate the consistency of a holistic and modular design model as a tool to guide the design process, as suggested by Arnab et al (2015) (see Figure 2). Figure 2.…”
Section: Methodsmentioning
confidence: 99%
“…The purpose of the project was to investigate the interface of game-based learning and pervasive learning in support of language teaching and learning and to evaluate the holistic and modular design model (see Figure 1) as a tool to guide the different layers of the design process, as suggested by Arnab et al (2015). The pilot study took place in the spring semester of 2016 and the following sections describe this process.…”
Section: Language Learning At Coventry Universitymentioning
confidence: 99%