2016 IEEE International Smart Cities Conference (ISC2) 2016
DOI: 10.1109/isc2.2016.7580809
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Towards Talkin'Piazza: Engaging citizens through playful interaction with urban objects

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Cited by 9 publications
(6 citation statements)
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“…Section 3) that can help in putting the survey into context. Indeed, attracting the attention of the user is of utmost importance for survey administration; a classification of user engagement approaches in the area of citizen participation is offered by Celino et al (2016). Lambert (2013) explains the basics of (digital) storytelling as a communication means.…”
Section: Storytelling and User Engagementmentioning
confidence: 99%
“…Section 3) that can help in putting the survey into context. Indeed, attracting the attention of the user is of utmost importance for survey administration; a classification of user engagement approaches in the area of citizen participation is offered by Celino et al (2016). Lambert (2013) explains the basics of (digital) storytelling as a communication means.…”
Section: Storytelling and User Engagementmentioning
confidence: 99%
“…The experimenters wanted to combine their own existing data with the OC platform in order to cross-reference with new data, and to perform enhanced spending and tendering categorizations. In order to make government spendings and tendering processes visible and easily understandable, the experiment used the TinkerSpace tool 6 , the Asset Federation API 7 and the OC's Urban Data Observatory (UDO) [9]. TinkerSpace is one of the tools provided by the OC platform to simplify experiment development.…”
Section: A Experimenter Experiencesmentioning
confidence: 99%
“…For instance, Pallot and Pawar investigate co-creation to improve QoS [3], while gamification techniques are used by Pokri et al [4]. Participation and interaction with stakeholders are used to attract people to the co-creation process [5], [6], [7]. Finally, other work, such as Schaffers et al [8], focuses on technical aspects, in particular IoT or machine-to-machine communications, leaving aside user/citizen interaction.…”
Section: Introductionmentioning
confidence: 99%
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“…Regarding the smart city paradigm, some works have fostered co-creation to solve specific problems in urban environments, like [5], where authors followed a strategy based on hackathons, or [6], where machine-to-machine communications was used. Finally, collaborative methodologies have also been used to bring service providers near citizens interested in the co-creation process [7].…”
Section: Introductionmentioning
confidence: 99%