“…1) Some focus on one specifc domain that is popular amongst livestreamers, usually conducting surveys or interviews with both streamers and viewers in that domain. Popular domains of study include computer gaming [34,44,47,53,55], digital art [23], computer programming [2,9,20,21], online education [8,10,13,21,26], and IRL (In Real Life -e.g., walking around) mobile streams [57] to showcase outdoors scenery [37] and preserve cultural heritage [36]. We were motivated by this prior work to include several popular streaming domains in our video content analysis, most notably gaming, digital art, and programming.…”