Proceedings of the 2021 International Conference on Multimodal Interaction 2021
DOI: 10.1145/3462244.3479946
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Towards Sound Accessibility in Virtual Reality

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Cited by 18 publications
(5 citation statements)
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“…Interdependence and customization have been highlighted as valuable design elements for improving VR accessibility for users with limited mobility [48]. Customization has also been pointed out as a key way to improve accessibility in VR for people who are deaf or hard of hearing [20,37]. Our findings showed that systems that encourage interdependence and customization are valuable for people with photosensitivity in non-immersive situations, like using social media or watching films.…”
Section: Similarities Among Different Accessibility Needs In Vrmentioning
confidence: 65%
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“…Interdependence and customization have been highlighted as valuable design elements for improving VR accessibility for users with limited mobility [48]. Customization has also been pointed out as a key way to improve accessibility in VR for people who are deaf or hard of hearing [20,37]. Our findings showed that systems that encourage interdependence and customization are valuable for people with photosensitivity in non-immersive situations, like using social media or watching films.…”
Section: Similarities Among Different Accessibility Needs In Vrmentioning
confidence: 65%
“…A significant amount of prior work has focused on accessibility for users with low vision or blindness in VR [19,38,60,72,[76][77][78]. Accessibility in AR/VR for users who are deaf or hard of hearing (DHH) has been examined in the context of live theater [69] and education [22,54], in addition to recent work exploring the design space of tactic and visual methods to replace sound cues in VR [37,44]. Managing the physical equipment associated with current VR technology, such as controllers, headsets, and cords, can be barriers to accessibility for people with mobility impairments [48].…”
Section: Safety and Accessibility In Vrmentioning
confidence: 99%
“…Interdependence and customization have been highlighted as valuable design elements for improving VR accessibility for users with limited mobility [124]. Customization has also been pointed out as a key way to improve accessibility in VR for people who are deaf or hard of hearing [53,92]. Our findings showed that systems that encourage interdependence and customization are valuable for people with photosensitivity in non-immersive situations, like using social media or watching films.…”
Section: Similarities Among Different Accessibility Needs In Vrmentioning
confidence: 65%
“…A significant amount of prior work has focused on accessibility for users with low vision or blindness in VR [49,94,160,193,206,204,205]. Accessibility in AR/VR for users who are deaf or hard of hearing (DHH) has been examined in the context of live theater [181] and education [60,137], in addition to recent work exploring the design space of tactic and visual methods to replace sound cues in VR [92,107]. Managing the physical equipment associated with current VR technology, such as controllers, headsets, and cords, can be barriers to accessibility for people with mobility impairments [124].…”
Section: Safety and Accessibility In Vrmentioning
confidence: 99%
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