Conference Companion of the 4th International Conference on Art, Science, and Engineering of Programming 2020
DOI: 10.1145/3397537.3398472
|View full text |Cite
|
Sign up to set email alerts
|

Towards requirements engineering with immersive augmented reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 26 publications
0
2
0
Order By: Relevance
“…The challenge that MAR technology faces is the performance of applications, because their performance depends in part on the device type and connectivity, that is, key features to be considered in test scenarios by application developers, especially mobile app developers [59], [60].…”
Section: Ar Trends and Challengesmentioning
confidence: 99%
“…The challenge that MAR technology faces is the performance of applications, because their performance depends in part on the device type and connectivity, that is, key features to be considered in test scenarios by application developers, especially mobile app developers [59], [60].…”
Section: Ar Trends and Challengesmentioning
confidence: 99%
“…the dotted lines representing the far edges of the cube in Figure 2) is another disadvantage. Tools dedicated to support designers when prototyping AR applications have been created (MacIntyre et al, 2004) and AR has been used to support Participatory Design outside of the software domain (e.g., for architecture as presented in Kwieciński et al, 2017) as well as Requirements Engineering in the software domain (Patkar et al, 2020). This can improve the PD process in those areas, but the idea and goal of our envisioned tool is to specifically support Participatory Design of AR apps.…”
Section: Related Workmentioning
confidence: 99%