IEEE INFOCOM 2019 - IEEE Conference on Computer Communications 2019
DOI: 10.1109/infocom.2019.8737395
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Towards Low Latency Multi-viewpoint 360° Interactive Video: A Multimodal Deep Reinforcement Learning Approach

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Cited by 28 publications
(10 citation statements)
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“…Similarly, also Deep Reinforcement Learning (DRL) has been successfully used in a plethora of different contexts in the networking field. Among others, we mention resource allocation and network virtualization [28,29,[40][41][42], dynamic spectrum access [30,43,44], cellular networks [45,46], rate selection [31], and multimedia streaming [32][33][34][35][36]. Although DRL has been frequently used for optimization of networking metrics, it has seldom been used so far to improve the performance of other learning systems in the networking context.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Similarly, also Deep Reinforcement Learning (DRL) has been successfully used in a plethora of different contexts in the networking field. Among others, we mention resource allocation and network virtualization [28,29,[40][41][42], dynamic spectrum access [30,43,44], cellular networks [45,46], rate selection [31], and multimedia streaming [32][33][34][35][36]. Although DRL has been frequently used for optimization of networking metrics, it has seldom been used so far to improve the performance of other learning systems in the networking context.…”
Section: Related Workmentioning
confidence: 99%
“…This paper presents Chares, a real-time and model-free Deep Reinforcement Learning (DRL) approach that leverages waveform synthesis to improve the resilience of WSC applications via channel-specific FIR filtering (Section III). Beyond playing video games [27], DRL has experienced a surge of interest in the wireless networking community as well [28][29][30][31][32][33][34][35][36]. This is because DRL provides a very general framework based on partially-observable Markov decision process (POMDP), which allows to dynamically solve a multitude of problems without explicit modeling.…”
Section: Introductionmentioning
confidence: 99%
“…Zhang et al in [15] proposed a deep reinforcement learning (DRL) algorithm to learn the user's FoV and bandwidth. Pang in [16] proposed a DRL algorithm to learn the user's FoV and head movements. The learning in DRL algorithms requires random exploration.…”
Section: Related Workmentioning
confidence: 99%
“…To alleviate the impact of the variation of the downloading capacity, we modify Algorithm 1 by restricting the increase or decrease of the bitrate of each tile to be at most one level at each time. Specifically, after computing r o i for segment i ∈ I according to (16)…”
Section: Algorithm Modificationmentioning
confidence: 99%
“…For example, in AR [2], [3], [15], video object classification and recognition task has to be performed first and then the videos are delivered to the user. In multi-viewpoint 360 degree interactive video transmission, the viewing-related features have to be analyzed at the edge first, then the video quality and other video transmission related parameters will be determined [16]. Future communication networks will require not only wireless content caching, but also considerable content processing at the edge.…”
Section: Introductionmentioning
confidence: 99%