2019
DOI: 10.1007/978-3-030-11012-3_32
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Towards Learning a Realistic Rendering of Human Behavior

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Cited by 15 publications
(10 citation statements)
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“…While some approaches have shown convincing results for the facial area [Kim et al 2018a;Lombardi et al 2018], creating photo-real images of the entire human is still a challenge. Most of the methods, which target synthesizing entire humans, learn an image-to-image mapping from renderings of a skeleton [Chan et al 2019;Esser et al 2018;Pumarola et al 2018;Si et al 2018], depth map [Martin-Brualla et al 2018], dense mesh [Liu et al 2020b[Liu et al , 2019bWang et al 2018a] or joint position heatmaps [Aberman et al 2019], to real images. Among these approaches, the most related work [Liu et al 2020b] achieves better temporally-coherent dynamic textures by first learning fine scale details in texture space and then translating the rendered mesh with dynamic textures into realistic imagery.…”
Section: Related Workmentioning
confidence: 99%
“…While some approaches have shown convincing results for the facial area [Kim et al 2018a;Lombardi et al 2018], creating photo-real images of the entire human is still a challenge. Most of the methods, which target synthesizing entire humans, learn an image-to-image mapping from renderings of a skeleton [Chan et al 2019;Esser et al 2018;Pumarola et al 2018;Si et al 2018], depth map [Martin-Brualla et al 2018], dense mesh [Liu et al 2020b[Liu et al , 2019bWang et al 2018a] or joint position heatmaps [Aberman et al 2019], to real images. Among these approaches, the most related work [Liu et al 2020b] achieves better temporally-coherent dynamic textures by first learning fine scale details in texture space and then translating the rendered mesh with dynamic textures into realistic imagery.…”
Section: Related Workmentioning
confidence: 99%
“…Another line of work on animating photorealistic human rendering skips the complicated 3D geometry modeling, and rather focuses on synthesizing photorealistic images or videos by solving an image translation problem, e.g., learning the mapping function from joint heatmaps [Aberman et al 2019], rendered skeleton Esser et al 2018;Pumarola et al 2018;Shysheya et al 2019;Si et al 2018], or rendered meshes [Liu et al 2019c,b;Sarkar et al 2020;Thies et al 2019;, to real images. Although these methods often do generate plausible images, they tend to have challenges in generalizing to different poses, due to complex articulations of the human body and dynamics of the clothing deformations.…”
Section: Avatar Modelingmentioning
confidence: 99%
“…Very recently, multiple approaches for video-based human performance cloning have been proposed [4], [5], [6], [8], [36], [37], [38] that output realistic video sequences. These approaches learn complex image-to-image mappings, i.e., from renderings of a skeleton [4], [36], [37], [38], dense mesh [6], [8], or joint position heatmaps [5], to real images. Liu et al [8] proposed to translate simple synthetic computer graphics renderings of a human character into realistic imagery.…”
Section: Related Workmentioning
confidence: 99%