Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2002
DOI: 10.1145/585740.585758
|View full text |Cite
|
Sign up to set email alerts
|

Towards intuitive exploration tools for data visualization in VR

Abstract: In this paper we present a basic set of intuitive exploration tools for the data visualization in a Virtual Environment on the Responsive Workbench. First, we introduce the Plexipad, a transparent acrylic panel which allows two-handed interaction in combination with a stylus. After a description of various interaction scenarios with these two devices, we present a basic set of interaction tools, which support the user in the process of exploring volumetric datasets. Besides the interaction tools for navigation… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
9
0
1

Year Published

2007
2007
2021
2021

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 28 publications
(12 citation statements)
references
References 12 publications
(15 reference statements)
0
9
0
1
Order By: Relevance
“…For example, Lee et al [20] discuss post-WIMP (Window-Icon-Mouse-Pointer) interactions; Elmqvist et al [21] explore fluid, natural interactions for information visualization; Elmqvist and Pourang [22] describe the notion of ubiquitous analytics; Jansen and Dragicevic [23] propose an interaction model for beyond-the desktop; and Willet et al [24] discuss situated and embedded data representations. Amongst this multi-flavored research thrust, VR has a prominent place as one of the earliest paradigms for beyond-thedesktop visualization (e.g, [25], [26], [27]). In 2000, Van Dam et al [25] presented a research agenda that included a call to action on how VR could be an effective medium for scientific visualization.…”
Section: Related Workmentioning
confidence: 99%
“…For example, Lee et al [20] discuss post-WIMP (Window-Icon-Mouse-Pointer) interactions; Elmqvist et al [21] explore fluid, natural interactions for information visualization; Elmqvist and Pourang [22] describe the notion of ubiquitous analytics; Jansen and Dragicevic [23] propose an interaction model for beyond-the desktop; and Willet et al [24] discuss situated and embedded data representations. Amongst this multi-flavored research thrust, VR has a prominent place as one of the earliest paradigms for beyond-thedesktop visualization (e.g, [25], [26], [27]). In 2000, Van Dam et al [25] presented a research agenda that included a call to action on how VR could be an effective medium for scientific visualization.…”
Section: Related Workmentioning
confidence: 99%
“…Guiard proposed a framework for classification of interaction tasks [16], which is well summarized by Haan et al [17]. Various types of hand-involved interaction tasks can be grouped into three categories: 1) One-handed task (only one hand performs a task); 2) Double one-handed task (each hand performs a separate one-handed task); 3) Two-handed task (both hands cooperate to perform a single task).…”
Section: The Input Interface and Its Visual Feedbackmentioning
confidence: 99%
“…Several researchers have used the "pen and pad" metaphor to interact with projection-based VEs [17,18]. A physical, transparent pad is held by the non-dominant hand to provide a frame for the interactions, and a pen-shaped stylus is held by the dominant hand to perform fine interactions.…”
Section: The Input Interface and Its Visual Feedbackmentioning
confidence: 99%
“…Para isso, é importante consideradar aspectos da percepção sonora dos seres humanos como localização sonora tridimensional, que permite a distinção das fontes sonoras do ambiente. Esta área de pesquisa tem conseguido avanços em diversos campos como medicina, engenharia, educação e treinamento (de Haan et al, 2002).…”
Section: Realidade Virtualunclassified