Proceedings of the 11th Biannual Conference of the Italian SIGCHI Chapter 2015
DOI: 10.1145/2808435.2808454
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Towards Interoperability in Video Games

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Cited by 7 publications
(3 citation statements)
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“…Many research works have been conducted to develop game-related ontologies, e.g. developing game content ontology to describe games characteristics, properties and design process (Leino 2010;Teixeira et al 2008;Dubin and Jett 2015), using ontological framework as the guide to develop and employ game-based training (Anthony et al 2009), using an ontology and a set of rules to represent game logics (BinSubaih et al 2005), using ontologies as a solution to enable transfer of meaningful game information between different video games (Parkkila et al 2015), using defined learning game ontology as evaluation methodology of serious games for teachers/trainers to choose and retrieve learning games (Ghannem 2014).…”
Section: Related Workmentioning
confidence: 99%
“…Many research works have been conducted to develop game-related ontologies, e.g. developing game content ontology to describe games characteristics, properties and design process (Leino 2010;Teixeira et al 2008;Dubin and Jett 2015), using ontological framework as the guide to develop and employ game-based training (Anthony et al 2009), using an ontology and a set of rules to represent game logics (BinSubaih et al 2005), using ontologies as a solution to enable transfer of meaningful game information between different video games (Parkkila et al 2015), using defined learning game ontology as evaluation methodology of serious games for teachers/trainers to choose and retrieve learning games (Ghannem 2014).…”
Section: Related Workmentioning
confidence: 99%
“…For example, a game ontology that is developed based on game theories to facilitate interactions in multi-agent system [30]; game content ontology [31]; using ontology to describe games characteristics, properties and design process [32][33]; using ontological framework as the guide to develop and employ game-based training [34]; using ontology and a set of rules to represent game logics [35]; ontologies as a solution to enable transfer of meaningful game information between different video games [36]; using defined learning game ontology as the evaluation methodology of serious games for teachers/trainers to choose and retrieve learning games [37]. In Semantic Class Library designed for semantic 3D game virtual environment [38], 3D model can be classified to provide additional semantic information, such as physical attributes, functional information besides 3D representations.…”
Section: Related Workmentioning
confidence: 99%
“…However, as the developers were discussing interoperability, support for multiple platforms and support for development that is independent of other developers were mentioned as necessary requirements. Based on our previous research (Parkkila, Hynninen, Ikonen, Porras, & Radulovic, 2015;, ontologies were selected as a tool for enabling interoperability among separate video games. The term 'ontology' refers to the common conceptualization of information (Shadbolt, Berners-Lee, & Hall, 2006) that can be understood by machines.…”
Section: From Technical Requirements To the Solutionmentioning
confidence: 99%