2021
DOI: 10.1109/access.2020.3049060
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Towards Higher Sense of Presence: A 3D Virtual Environment Adaptable to Confusion and Engagement

Abstract: Virtual Reality scenarios where emitters convey information to receptors can be used as a tool for distance learning and to enable virtual visits to company physical headquarters. However, immersive Virtual Reality setups usually require visualization interfaces such as Head-mounted Displays, Powerwalls or CAVE systems, supported by interaction devices (Microsoft Kinect, Wii Motion, among others), that foster natural interaction but are often inaccessible to users. We propose a virtual presentation scenario, s… Show more

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