2016
DOI: 10.1145/2980179.2980246
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Towards foveated rendering for gaze-tracked virtual reality

Abstract: Foveated rendering synthesizes images with progressively less detail outside the eye fixation region, potentially unlocking significant speedups for wide field-of-view displays, such as head mounted displays, where target framerate and resolution is increasing faster than the performance of traditional real-time renderers. To study and improve potential gains, we designed a foveated rendering user study to evaluate the perceptual abilities of human peripheral visio… Show more

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Cited by 333 publications
(225 citation statements)
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“…With limited compute power, this results in perceptibly degraded quality. Many techniques have been developed to improve the rendering efficiency in VR, such as multiview stereo rendering, improvements in multisampling, and foveated rendering …”
Section: Motivation and Backgroundmentioning
confidence: 99%
See 3 more Smart Citations
“…With limited compute power, this results in perceptibly degraded quality. Many techniques have been developed to improve the rendering efficiency in VR, such as multiview stereo rendering, improvements in multisampling, and foveated rendering …”
Section: Motivation and Backgroundmentioning
confidence: 99%
“…So for a single frame, a “low acuity” and “high acuity” image is generated, possibly with multiple levels in between. These images are then upsampled and composited together into the final frame . Depending on what part of the system the compositing occurs, foveated transmission can lessen bandwidth requirements for internal interfaces between the graphics processing unit and the display panel .…”
Section: Motivation and Backgroundmentioning
confidence: 99%
See 2 more Smart Citations
“…By using eye trackers, this technique lowers image quality in the periphery (outside the fovea) to increase rendering performance. The image quality of the peripheral area can be improved by a radially progressive blur, post-process contrast enhancement, and temporal anti-aliasing [19]. NVIDIA multiresolution shading [16] allows multiple scaled viewports in a single pass, and as a result, the edges of the screen distorted by warping and lens distortion can be rendered at reduced resolution without apparent loss of image quality.…”
Section: Vr Acceleration Techniquesmentioning
confidence: 99%