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Proceedings of the Second ACM/IEEE Symposium on Edge Computing 2017
DOI: 10.1145/3132211.3134463
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Towards efficient edge cloud augmentation for virtual reality MMOGs

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Cited by 77 publications
(61 citation statements)
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“…Some studies proposed frameworks for fog service provisioning for specific use cases and applications. The authors in [28] propose an edge cloud architecture for gaming that places local view change updates and frame rendering on edge clouds, and global game state updates on the central cloud. They further propose a service placement algorithm for multiplayer online games that periodically makes placement 1 The QoS in this paper is modeled in terms of latency, namely the IoT service delay and latency threshold.…”
Section: Related Workmentioning
confidence: 99%
“…Some studies proposed frameworks for fog service provisioning for specific use cases and applications. The authors in [28] propose an edge cloud architecture for gaming that places local view change updates and frame rendering on edge clouds, and global game state updates on the central cloud. They further propose a service placement algorithm for multiplayer online games that periodically makes placement 1 The QoS in this paper is modeled in terms of latency, namely the IoT service delay and latency threshold.…”
Section: Related Workmentioning
confidence: 99%
“…In [7], a standard MDP approach where the state space is polynomial in the total number of BS and ES was applied for migration decision making, which can become easily intractable when the number of BS and ES is large. It is also mentioned in [7] that it is important to reduce the complexity of finding migration decisions. The complexity of our proposed approach in this paper does not depend on the number of BS and ES, and the state space of the MDP in this paper is much smaller than that in [7].…”
Section: Related Workmentioning
confidence: 99%
“…It is also mentioned in [7] that it is important to reduce the complexity of finding migration decisions. The complexity of our proposed approach in this paper does not depend on the number of BS and ES, and the state space of the MDP in this paper is much smaller than that in [7].…”
Section: Related Workmentioning
confidence: 99%
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“…Zhang et al [36] identify the challenges of Virtual Reality MMOGs (VR-MMOGs): stringent latency, high bandwidth and large scale. They propose a hybrid gaming architecture to achieve more efficient distribution of work by placing local view updates on edge clouds for faster responses, higher bandwidth and global state updates on center cloud for higher scalability.…”
Section: Hybrid Architecturementioning
confidence: 99%