2016
DOI: 10.1016/j.suscom.2015.11.003
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Towards eco-friendly home networking

Abstract: Home networking is becoming increasingly sophisticated as users connect ever more networked devices. In the past, home networks typically consisted of a simple router and maybe a few computers. Now, high speed wireless networks are commonplace in homes with a large number of devices: TVs, game consoles, home theater systems, and even home automation systems. This is in addition to standard computing devices such as desktops, laptops, tablets, smart phones and network-attached storage. Smart homes with many wir… Show more

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“…In terms of total usage, Apps and HMI stand out in residential and higher education buildings, occupying first and second position, respectively, while software and GUI are barely utilized. Given the findings on the various gamification implementation techniques across multiple building types, providing a controllable data visualization monitoring function interface for users to interact with was found to be critical for implementing gamification in residential buildings [6,42,57,58]. In relation to Figure 5, individuals who occupy office spaces for prolonged periods, particularly in a shared workplace, require the utilization of ICT and IoT intelligent approaches.…”
Section: Gamification Techniques Utilization and Their Performancementioning
confidence: 99%
“…In terms of total usage, Apps and HMI stand out in residential and higher education buildings, occupying first and second position, respectively, while software and GUI are barely utilized. Given the findings on the various gamification implementation techniques across multiple building types, providing a controllable data visualization monitoring function interface for users to interact with was found to be critical for implementing gamification in residential buildings [6,42,57,58]. In relation to Figure 5, individuals who occupy office spaces for prolonged periods, particularly in a shared workplace, require the utilization of ICT and IoT intelligent approaches.…”
Section: Gamification Techniques Utilization and Their Performancementioning
confidence: 99%