2022
DOI: 10.1007/978-3-031-04286-7_10
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Towards Developing Computational Thinking Skills Through Gamified Learning Platforms for Students with Autism

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Cited by 2 publications
(4 citation statements)
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“… Design and testing of an environment that stimulates socio-emotional skills. Elshahawy et al ( 2022a ). Egypt.…”
Section: Resultsmentioning
confidence: 99%
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“… Design and testing of an environment that stimulates socio-emotional skills. Elshahawy et al ( 2022a ). Egypt.…”
Section: Resultsmentioning
confidence: 99%
“…Hernández et al ( 2022 ) create the PlanTEA software, which allows planning medical appointments and communicating with specialists based on gamified activities. Finally, Elshahawy et al ( 2022a ) design and evaluate different gamified platforms to encourage problem solving using basic programming.…”
Section: Resultsmentioning
confidence: 99%
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“…La gamificación aplicada en TEA pretende fomentar la independencia y forjar aprendizajes respecto a la interacción con los diferentes entornos en los que los individuos se desempeñan. Ejemplo de ello son algunas plataformas, entre las que se encuentran Emotiplay, que apoya mediante el juego el reconocimiento de emociones, y CodaRoutine, que tiene como objetivo la resolución de problemas (Camargo et al, 2019;Elshahawy et al, 2022).…”
Section: Gamificaciónunclassified