2019
DOI: 10.3390/mti3040065
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Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

Abstract: Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. With… Show more

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Cited by 8 publications
(1 citation statement)
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“…A generic representation of such techniques is shown in Figure 1. In addition to its application in advanced driving assistance systems (ADAS), gaze tracking is also critical in several other applications, such gaze-dependent graphical displays, gaze-based user interface, investigations of human cognitive states, and human attention studies [17][18][19].…”
Section: Background and Motivationmentioning
confidence: 99%
“…A generic representation of such techniques is shown in Figure 1. In addition to its application in advanced driving assistance systems (ADAS), gaze tracking is also critical in several other applications, such gaze-dependent graphical displays, gaze-based user interface, investigations of human cognitive states, and human attention studies [17][18][19].…”
Section: Background and Motivationmentioning
confidence: 99%