2015
DOI: 10.1007/978-3-319-25684-9_20
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Towards Design Patterns for Augmented Reality Serious Games

Abstract: Abstract. For professional workers today, keeping up with knowledge and the continuous technology progress is challenging. Increased innovation speed and dynamic work situations shorten preparation times for new tasks significantly. Traditional professional training approaches preparing employees for new tasks are becoming inappropriate. Thus new educational means are needed. These would help employees get acquainted with new situations faster and more efficiently. According to learning theories such as action… Show more

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Cited by 15 publications
(15 citation statements)
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“…The set of expert studies we conducted confirm our view that gamification concepts should also support intrinsic motivational factors, engagement, community-building and personalization. In line with previous results [37,[41][42][43][44][45], the designs created by our participants indicate that gamification can be helpful in education only if it is carefully selected and designed chosen according to the application scenario at hand (problem to be solved/addressed, target group, topic, domain, content).…”
Section: Discussionsupporting
confidence: 88%
“…The set of expert studies we conducted confirm our view that gamification concepts should also support intrinsic motivational factors, engagement, community-building and personalization. In line with previous results [37,[41][42][43][44][45], the designs created by our participants indicate that gamification can be helpful in education only if it is carefully selected and designed chosen according to the application scenario at hand (problem to be solved/addressed, target group, topic, domain, content).…”
Section: Discussionsupporting
confidence: 88%
“…"The Design Patterns is a method of codifying design knowledge in separate but interrelated parts and has been used to describe game elements related to interaction" [45].…”
Section: Pgar = (Pcr / Uir) Ogar = 1/n * å(Pgar)mentioning
confidence: 99%
“…Knowledge about how to best approach the design of AR games is still lacking [16], a sentiment [25] shares: "Little is known on how to systematically apply gamedesign patterns to augmented reality". Similarly to these, [24] attempts to extrapolate design guidelines from the AR game Dino Dig, which despite having educational content was primarily intended to entertain.…”
Section: Augmented Reality For Learning Gamesmentioning
confidence: 99%
“…A short, preliminary list of patterns "which take advantage of AR potential" comprising names and short descriptions consists of: Localization, video recording and view sharing, synchronous communication, contextualization, and object recognition [25]. There are still challenges for AR to overcome, which inform the framework for interactions in AR in the remainder of this paper, applying a pattern approach, incorporating elements from the various sources discussed above, while adhering to the general characteristics laid out by [26].…”
Section: Design Patterns For Ar-based Gamesmentioning
confidence: 99%
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