2016
DOI: 10.1007/s00530-016-0511-z
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Towards coordinated bandwidth adaptations for hundred-scale 3D tele-immersive systems

Abstract: 3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger field of view, generating a very large amount of stream data. One of the major challenges is how to efficiently transmit these bulky 3D streaming data to bandwidth-constrained sites. In this paper, we study an adaptive Human Visual System (HVS) -compliant bandwidth manageme… Show more

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Cited by 8 publications
(22 citation statements)
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References 36 publications
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“…The authors in [24] applied the concept of prioritization on a multi-user teleconference room equipped with a static camera capturing the whole room. Similarly, some works in the context of large-scale immersive systems [25] and [26] studied data prioritization in regards to bandwidth savings. In another work [27], the authors used similar concepts, and proposed a bitrate allocation approach to minimize energy consumption in wireless surveillance systems according to event criticality.…”
Section: B Prioritized and Criticality-aware Adaptationsmentioning
confidence: 99%
“…The authors in [24] applied the concept of prioritization on a multi-user teleconference room equipped with a static camera capturing the whole room. Similarly, some works in the context of large-scale immersive systems [25] and [26] studied data prioritization in regards to bandwidth savings. In another work [27], the authors used similar concepts, and proposed a bitrate allocation approach to minimize energy consumption in wireless surveillance systems according to event criticality.…”
Section: B Prioritized and Criticality-aware Adaptationsmentioning
confidence: 99%
“…Hosseini et al [6], [7] adopted prioritization techniques towards efficiently transmitting, rendering, and displaying bulky 3D contents to resource-limited devices given the importance of various 3D objects in the context. Similarly, in the context of 3D tele-immersive systems, the authors in [8] studied stream prioritization in regards to bandwidth savings. Their approach assigns higher quality to parts within users' viewport given the features of the human visual system.…”
Section: B Prioritized Multimedia Streamingmentioning
confidence: 99%
“…In the context of 360 VR videos for example, various studies have been conducted to leverage view-aware adaptations to efficiently transmit, render, and display 360 videos to resource-limited VR headsets [2,6,8,9]. Similarly, the authors in [11] and [10] studied view-aware streaming in the context of 3D tele-immersive systems. Their approach assigns higher quality to parts within users' viewport given the features of the human visual system.…”
Section: View-aware Media Streamingmentioning
confidence: 99%