2022
DOI: 10.3389/frai.2021.737327
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Towards Computational Modeling of Human Goal Recognition

Abstract: Recently, we are seeing the emergence of plan- and goal-recognition algorithms which are based on the principle of rationality. These avoid the use of a plan library that compactly encodes all possible observable plans, and instead generate plans dynamically to match the observations. However, recent experiments by Berkovitz (Berkovitz, The effect of spatial cognition and context on robot movement legibility in human-robot collaboration, 2018) show that in many cases, humans seem to have reached quick (correct… Show more

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Cited by 1 publication
(3 citation statements)
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“…Plan-library based goal recognition encodes all possible observable plans, and a goal is inferred by searching a matched plan (Schmidt et al 1978;Kautz and Allen. 1986;Charniak and Goldman 1993;Mirsky et al 2016;Treger and Kaminka 2022). Recently, Rabkina et al (2022) proposed a cognitive model-based goal recognition framework using the analogy of similar cases retrieved from a plan-library and evaluated it using MineCraft and Monroe.…”
Section: Goal Recognitionmentioning
confidence: 99%
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“…Plan-library based goal recognition encodes all possible observable plans, and a goal is inferred by searching a matched plan (Schmidt et al 1978;Kautz and Allen. 1986;Charniak and Goldman 1993;Mirsky et al 2016;Treger and Kaminka 2022). Recently, Rabkina et al (2022) proposed a cognitive model-based goal recognition framework using the analogy of similar cases retrieved from a plan-library and evaluated it using MineCraft and Monroe.…”
Section: Goal Recognitionmentioning
confidence: 99%
“…Planning-based approaches considers goal recognition as an inverse planning problem, while data-driven approaches use machine learning to recognize goals directly from observations. Planning-based goal recognition has generally been studied using theoretical problems and datasets (Schmidt et al 1978;Mirsky et al 2016;Treger and Kaminka 2022;Baker, Tenenbaum, and Saxe 2007;Ramırez and Geffner 2011;Pereira, Pereira, and Meneguzzi 2019), while data-driven goal recognition has primarily been used in simulation and game environments, such as an action-adventure game (Gold 2010), PDDLGym (Amado, Mirsky, and Meneguzzi 2022), and CRYSTAL IS-LAND (Mott, Lee, and Lester 2006;Ha et al 2011;Min et al 2014Min et al , 2016Goslen et al 2022a,b).…”
Section: Introductionmentioning
confidence: 99%
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