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2015
DOI: 10.1007/s11042-015-2717-z
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Towards an EEG-based brain-computer interface for online robot control

Abstract: According to New York Times, 5.6 million people in the United States are paralyzed to some degree. Motivated by requirements of these paralyzed patients in controlling assisted-devices that support their mobility, we present a novel EEG-based BCI system, which is composed of an Emotive EPOC neuroheadset, a laptop and a Lego Mindstorms NXT robot in this paper. We provide online learning algorithms that consist of k-means clustering and principal component analysis to classify the signals from the headset into c… Show more

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Cited by 27 publications
(13 citation statements)
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“…Recently, BCIs also have been employed for healthy individuals’ entertainment purposes (Ahn et al, 2014 ; Bai et al, 2015 ; Li et al, 2016 ), though this is not the main priority of BCI research. In any case, the feasibility of brain-controlled video games has been demonstrated using EEG-BCI; however, no actual hBCI application has been introduced to date yet.…”
Section: Applicationsmentioning
confidence: 99%
“…Recently, BCIs also have been employed for healthy individuals’ entertainment purposes (Ahn et al, 2014 ; Bai et al, 2015 ; Li et al, 2016 ), though this is not the main priority of BCI research. In any case, the feasibility of brain-controlled video games has been demonstrated using EEG-BCI; however, no actual hBCI application has been introduced to date yet.…”
Section: Applicationsmentioning
confidence: 99%
“…PCA serves the speed-boosting of the fitting of the classifier by dimensionality reduction. PCA converts data linearly into new features that are not correlated with each other by doing the orthogonal transformation [Li et.al, 2015].…”
Section: Methodsmentioning
confidence: 99%
“…Motion intent can be also classified by linear discriminant analysis (LDA) [21,25,26,31]. A recent presented application of k-means clustering and Principal Component Analysis (PCA) for steering of a simple robot [28] with a mental binary trigger, tested on 6 users. BCI was also applied in a computer game scenario with biofeedback and classification based on Regularized Fisher's Discriminant (RFD) [22].…”
Section: Eeg Signal Processing Approachesmentioning
confidence: 99%
“…Every signal is decomposed into the time-frequency domain (TF): it is split into frequency bands, following the standard EEG ranges: delta (2-4 Hz), theta (4-7 Hz), alpha (8-15 Hz), beta (15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29), and gamma (30-59 Hz). The next step is extraction of filtered signals envelopes using Hilbert transform [29], being the indication of the overall activity in the particular frequency band.…”
Section: Processing In the Time-frequency Domainmentioning
confidence: 99%