2019
DOI: 10.1016/j.entcom.2019.100303
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Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras

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Cited by 17 publications
(17 citation statements)
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“…We built an avatar control system based on Wu et al [Wu et al 2019]. The user can move freely with full-body (21 joints including the torso, arms, and legs) and hand gesture tracking (19 joints with pointing, grasp, and pinch).…”
Section: Methodsmentioning
confidence: 99%
“…We built an avatar control system based on Wu et al [Wu et al 2019]. The user can move freely with full-body (21 joints including the torso, arms, and legs) and hand gesture tracking (19 joints with pointing, grasp, and pinch).…”
Section: Methodsmentioning
confidence: 99%
“…The full-body movement data was collected by four Kinect v2 devices placed in the corners of the tracking area. This system was based on the work of Wu et al (Wu et al, 2019a;Wu et al, 2019b) with both body (21 joints including the torso, arms, and legs) and hand-gesture tracking (19 joints with pointing, grasp, and pinch). However, we improved the avatar control algorithm compared to that of Wu et al (2019a) in the following aspects: 1) we recalculated joint rotations based on joint positions and only used the joint rotations information provided by the Kinect cameras as a reference.…”
Section: Body Trackingmentioning
confidence: 99%
“…The solution used in the work (Wu et al, 2019b) has a limited tracking range and area (single LMC), which requires the user to keep their hands in front of the eyes to avoid tracking loss. If the user moves the hands out of the tracking area, the data switches to the Kinect system, and the hands would only be tracked without finger movement.…”
Section: Hand Trackingmentioning
confidence: 99%
“…Visual-based approaches use visual cues [41] or improved display interface [23] to enhance users' spatial awareness in virtual environments. This approach only relies on basic VR devices and can work with mark-less body tracking system [46,48].…”
Section: Assembly Simulation In Virtual Environmentmentioning
confidence: 99%