Proceedings of the 2nd Workshop on Games Systems 2022
DOI: 10.1145/3534085.3534340
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Towards an AI-driven talking avatar in virtual reality for investigative interviews of children

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Cited by 18 publications
(10 citation statements)
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“…Were great effort has been invested to design more effective interview training programs (e.g., Powell et al, 2014;Pompedda et al, 2015;Haginoya et al, 2020;Hassan et al, 2022) where continuing practice and ongoing feedback have been used to sustain the training effects (for a recent review, see Powell et al, 2022). Beyond the established efficacy of these training programs, serious gaming (Wouters et al, 2013) involving simulated avatar interviews (Pompedda et al, 2015) can be used as a tool to study the fundamental psychological processes, such as emotional impact on decision making during interviews (Zhang et al, 2022;Segal et al, 2023).…”
Section: Not Recommended Questionsmentioning
confidence: 99%
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“…Were great effort has been invested to design more effective interview training programs (e.g., Powell et al, 2014;Pompedda et al, 2015;Haginoya et al, 2020;Hassan et al, 2022) where continuing practice and ongoing feedback have been used to sustain the training effects (for a recent review, see Powell et al, 2022). Beyond the established efficacy of these training programs, serious gaming (Wouters et al, 2013) involving simulated avatar interviews (Pompedda et al, 2015) can be used as a tool to study the fundamental psychological processes, such as emotional impact on decision making during interviews (Zhang et al, 2022;Segal et al, 2023).…”
Section: Not Recommended Questionsmentioning
confidence: 99%
“…In fact, even trained interviewers sometimes fail to follow best practice guidelines without continuous feedback and involvement in multiple training modules ( Powell et al, 2008 ; Lamb, 2016 ) and tend to ask close-ended, leading, and repeated questions, thus increasing the likelihood of gathering only partial or even misleading information ( Santtila et al, 2004 ; Bruck et al, 2006 ; Thoresen et al, 2009 ; Leach et al, 2022 ). To address these issues, great effort has been invested to design more effective interview training programs (e.g., Powell et al, 2014 ; Pompedda et al, 2015 ; Haginoya et al, 2020 ; Hassan et al, 2022 ) where continuing practice and ongoing feedback have been used to sustain the training effects (for a recent review, see Powell et al, 2022 ). Beyond the established efficacy of these training programs, serious gaming ( Wouters et al, 2013 ) involving simulated avatar interviews ( Pompedda et al, 2015 ) can be used as a tool to study the fundamental psychological processes, such as emotional impact on decision making during interviews ( Zhang et al, 2022 ; Segal et al, 2023 ).…”
Section: Introductionmentioning
confidence: 99%
“…2) Epistemic Calibration: Once an initial awareness would have been achieved, it may become expedient to facilitate an explorative educational VR deepfake setting. By way of example, one could implement a VR platform where individuals can experience state-of-the-art deepfake text capabilities by interacting with a set of virtual avatars some of which are driven by present-day language AI [39], [40] and some of which are embodiments of human users. In this way, people could actively improve and test their knowledge on when one must avoid to overestimate present-day language AI and in which contexts on must conversely not underestimate its abilities.…”
Section: A Vr Deepfakes For Epistemic Security Training 1) Awareness ...mentioning
confidence: 99%
“…Through this method, trainees can confront and comprehend their biases in a manageable environment, cultivating a more conscious and contemplative interviewing stance. This practice may translate into more balanced evaluations of interviewees in actual scenarios, encouraging impartiality and inclusivity [7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23].…”
Section: Introductionmentioning
confidence: 99%