2006
DOI: 10.1007/11944577_17
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Towards Accessible Authoring Tools for Interactive Storytelling

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Cited by 38 publications
(22 citation statements)
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“…By controlling the avatar, the players follow the Artist's footsteps through time into the echoes and images of the past, and become themselves a figure out of time, a displaced presence that does not belong but lingers on nonetheless, just like the Artist, who himself is but a ghost of the person he once was, haunting the ruin of the house. In the case of interactive storytelling, the audience will expect to influence the storytelling-in games the users "need to experience agency within a dramatic entity," and it is that agency which changes their role from "members of the audience" to "participants" (Spierling 2005). In Layers Of Fear the players-like in all other games-have agency, but their role is not as pronounced as in other game genres (even other walking simulators), as they are first and foremost witnesses of things past.…”
Section: The Hauntological Character Of the Game's Indexical Storytelmentioning
confidence: 99%
“…By controlling the avatar, the players follow the Artist's footsteps through time into the echoes and images of the past, and become themselves a figure out of time, a displaced presence that does not belong but lingers on nonetheless, just like the Artist, who himself is but a ghost of the person he once was, haunting the ruin of the house. In the case of interactive storytelling, the audience will expect to influence the storytelling-in games the users "need to experience agency within a dramatic entity," and it is that agency which changes their role from "members of the audience" to "participants" (Spierling 2005). In Layers Of Fear the players-like in all other games-have agency, but their role is not as pronounced as in other game genres (even other walking simulators), as they are first and foremost witnesses of things past.…”
Section: The Hauntological Character Of the Game's Indexical Storytelmentioning
confidence: 99%
“…Other works have designed authoring and media representation tools for the development of interactive media [21,25,26], or tag-based systems that allow tagged parts of different videos to be automatically stitched together into a single playback sequence [16].…”
Section: Related Workmentioning
confidence: 99%
“…Many current digital storytelling authoring systems make use of this emergent narrative approach, based on virtual agents. These include the Scenejo system [137], which is mainly focused on configuring conversational agents, approaches using rehearsals for demonstrating the envisioned story to virtual characters [82,5], or authoring during the playing experience [146].…”
Section: Adaptive Storytellingmentioning
confidence: 99%
“…The Scenejo [137] authoring system is an example for an authoring tool supporting the emergent character-based approach of storytelling introduced in section 2.2.2. Here, authors model the narrative application mainly by configuring dialogues, which is realized on several layers.…”
Section: Interactive Storytelling Authoring Toolsmentioning
confidence: 99%