Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2019
DOI: 10.1145/3341215.3356271
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Towards a Taxonomy of Social VR Application Design

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Cited by 71 publications
(35 citation statements)
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“…The usability of a social VR has many angles. Recent surveys have focused on cataloging the scope of the interface (Jonas et al, 2019), the types of avatar supported (Kolesnichenko et al, 2019) or specific functionality such as facial expressions (Tanenbaum et al, 2020). Other recent work has focused on longer term relationships (Moustafa and Steed, 2018) in social VR, development of trust in social with others (Pan and Steed, 2017) or how users perceive their avatars (Freeman et al, 2020).…”
Section: Usability Of Social Virtual Realitymentioning
confidence: 99%
“…The usability of a social VR has many angles. Recent surveys have focused on cataloging the scope of the interface (Jonas et al, 2019), the types of avatar supported (Kolesnichenko et al, 2019) or specific functionality such as facial expressions (Tanenbaum et al, 2020). Other recent work has focused on longer term relationships (Moustafa and Steed, 2018) in social VR, development of trust in social with others (Pan and Steed, 2017) or how users perceive their avatars (Freeman et al, 2020).…”
Section: Usability Of Social Virtual Realitymentioning
confidence: 99%
“…In a social XR study using VR, Jonas and colleagues [130] developed a social VR application taxonomy that can be used when making design choices. The taxonomy is informed by prototypical and commercial applications found in the literature.…”
Section: Social Xrmentioning
confidence: 99%
“…This extends the capacity for personalization. Visual representations via avatars can differ substantially depending on the platform [130]. For some social XR platforms, the avatars can be represented as full bodies.…”
Section: Social Xr With Virtual Humansmentioning
confidence: 99%
“…Unfortunately, the freedom of embodied social interaction like virtual social touch seems not to be limited to positive experiences, as physical harassment (e.g., unwanted "touching" of avatars) is already occurring in social VR applications [5]. However, based on a current taxonomy for the design of social VR research and industry applications, social touch does not yet seem to have received significant attention in studies on social VR [29]. Although the taxonomy identifies physical expressions from the body of literature as a communication type of interest in current VR prototypes, the work cited in the taxonomy does not yet investigate this communication type as an independent feature.…”
Section: Introductionmentioning
confidence: 99%