Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play 2016
DOI: 10.1145/2967934.2968086
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Towards a Taxonomy for the Clarification of PCG Actors' Roles

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Cited by 4 publications
(6 citation statements)
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“…We expect designers to not anticipate a substantial part of these interactions, making their hand-crafted models imprecise. The same inflexibility applies when manually crafting gameplay metrics to gather human player feedback implicitly [12].…”
Section: The Challenge Of Assessing Px In Pcgmentioning
confidence: 96%
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“…We expect designers to not anticipate a substantial part of these interactions, making their hand-crafted models imprecise. The same inflexibility applies when manually crafting gameplay metrics to gather human player feedback implicitly [12].…”
Section: The Challenge Of Assessing Px In Pcgmentioning
confidence: 96%
“…HCI's instruments could still be applied when PCG is used as a tool during development (cf. [12]), and generated content is carefully curated by designers for the final game. However, the full power of PCG, especially for replayability, can only be unleashed when PCG is used in the shipped game, either offline before-, or online during play.…”
Section: The Challenge Of Assessing Px In Pcgmentioning
confidence: 99%
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