2020
DOI: 10.1007/s10639-020-10124-4
|View full text |Cite
|
Sign up to set email alerts
|

Towards a serious games design framework for people with intellectual disability or autism spectrum disorder

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
12
0
2

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 31 publications
(23 citation statements)
references
References 56 publications
0
12
0
2
Order By: Relevance
“…"Pupils with ASD often require the intervention of a wide range of services adapted to their specific needs" (Cappe et al, 2017, p. 498). Various studies (Castro & Mallón, 2019;David et al, 2019;González et al, 2016;Guzmán et al, 2017;Hernández & Sosa, 2018;Lorenzo et al, 2021;Pinel et al, 2018;Silva & de Rodríguez, 2018;Terrazas et al, 2016;Tsikinas & Xinogalos, 2020;Vlachou & Drigas, 2017;Wang & Xing, 2021) show the benefits that ICT offers this community, with a wealth of content focused on the comprehensive and specialized development of people with autism.…”
Section: Introductionmentioning
confidence: 99%
“…"Pupils with ASD often require the intervention of a wide range of services adapted to their specific needs" (Cappe et al, 2017, p. 498). Various studies (Castro & Mallón, 2019;David et al, 2019;González et al, 2016;Guzmán et al, 2017;Hernández & Sosa, 2018;Lorenzo et al, 2021;Pinel et al, 2018;Silva & de Rodríguez, 2018;Terrazas et al, 2016;Tsikinas & Xinogalos, 2020;Vlachou & Drigas, 2017;Wang & Xing, 2021) show the benefits that ICT offers this community, with a wealth of content focused on the comprehensive and specialized development of people with autism.…”
Section: Introductionmentioning
confidence: 99%
“…We also included the need to simplify, dose, and organise the exercise material and to use structure in the game and in each gaming level. These elements can complement the learning content and game mechanics part of the game design framework Tsikinas and Xinogalos (2020) propose. Indeed, our newly presented model, with a focus on acquiring hard-to-learn abstract abilities and using a more structured set-up, can mutually complement the more general framework of Tsikinas and Xinogalos (2020).…”
Section: Discussionmentioning
confidence: 99%
“…These elements can complement the learning content and game mechanics part of the game design framework Tsikinas and Xinogalos (2020) propose. Indeed, our newly presented model, with a focus on acquiring hard-to-learn abstract abilities and using a more structured set-up, can mutually complement the more general framework of Tsikinas and Xinogalos (2020). Moreover, our model can be seen as an evolving one that can be supplemented and refined in the future by other game designers or researchers creating such games for people with intellectual disabilities.…”
Section: Discussionmentioning
confidence: 99%
“…Studies such as those by Stavros Tsikinas and Stelios Xinogalos [36,37] and Stéphanie Carlier et al [38] propose and/or compile design guidelines available in the literature on serious games for people with ASD. In ref.…”
Section: Technology-related Researchmentioning
confidence: 99%
“…[36], a total of seven design guidelines for serious games for people with ASD are proposed based on existing design guidelines given in the literature: (1) feedback, (2) customization and personalization, (3) graphical interface, (4) game difficulty, (5) repetition, (6) motivators, and (7) participatory design. The authors in [37] compiled and created design guidelines for serious games that aim to improve life skills in young adults with ASD and intellectual disability (ID). After a review of the literature, the authors define a "game design framework" that focuses on three axes: (1) pedagogy, (2) learning content and game mechanics, and (3) evaluation.…”
Section: Technology-related Researchmentioning
confidence: 99%