2018
DOI: 10.1016/j.tele.2017.09.011
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Towards a methodology for user experience assessment of serious games with children with cochlear implants

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Cited by 18 publications
(17 citation statements)
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“…Therefore, the current study aimed at evaluating the implication of a computer game to improve visual-motor coordination in children with hearing impairment. The computer game was used in the current study design since it is believed that children with hearing impairments are visually-dependent, so it might be possible that computer games, with so many visual-motor-related features, are appealing to those children; thus, can improve some aspects of their visual-motor coordination [17]. More specifically, the study examined the effectiveness of SHOFER computer game with driving/ racing genre on visual-motor coordination of a sample of children with hearing impairments.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, the current study aimed at evaluating the implication of a computer game to improve visual-motor coordination in children with hearing impairment. The computer game was used in the current study design since it is believed that children with hearing impairments are visually-dependent, so it might be possible that computer games, with so many visual-motor-related features, are appealing to those children; thus, can improve some aspects of their visual-motor coordination [17]. More specifically, the study examined the effectiveness of SHOFER computer game with driving/ racing genre on visual-motor coordination of a sample of children with hearing impairments.…”
Section: Introductionmentioning
confidence: 99%
“…Several publications have analyzed the use of Kinect for the development rehabilitation games [20,17,21]. Consequently, the number of gamified systems and serious games for rehabilitation [22,23,24,25,1] has increased. There are examples in the physical rehabilitation of upper and lower limbs [10,26,21], gamification in Stroke Rehabilitation [27,28], for people with motor disabilities [17,29], etc.…”
Section: Related Workmentioning
confidence: 99%
“…En contraste, Johnsen, Fossum, Vivekananda-Schmidt, Fruhling, y Slettebø (2016) nota que enfocarse en los elementos que aportar a la diversión del juego serio puede resultar en un sacrificio en la efectividad para lograr el aprendizaje. Estas afirmaciones se encuentran reforzadas por lo dicho por Cano, Collazos, Aristizábal, Gonzalez, y Moreira (2018) cuando menciona que este tipo de juegos serios deben resultar en un balance entre el entretenimiento y la pedagogía.…”
Section: Componentes De Un Juego Serio Digitalunclassified
“…Existen otro tipo de propuestas que se enfocan solamente en lasúltimas etapas del proceso de desarrollo. Entre este tipo se encuentran los trabajos de Su, Chen, y Fan (2013), Mayer et al (2014) y Cano et al (2018), centrados en la etapa de validación del juego serio desarrollado. En el caso de la investigación de Su et al (2013), la metodología propone establecer una serie de parámetros en el comienzo del desarrollo, cada uno con un peso diferente, y luego evaluar si el resultado final cumple con un puntaje mínimo con respecto a estos parámetros.…”
Section: Metodologías Parcialesunclassified
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