2016
DOI: 10.1007/978-3-319-45390-3_15
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Towards a Gamified Approach for Enhancing VBE Preparedness for Establishing Virtual Collaborations

Abstract: Abstract. Formation of collaborative settings (virtual organizations, collaborative network organizations, etcetera) is hindered by the lack of trust between unfamiliar but potential partners. Gamification is the application of game design principles to non-game environments. We claim that incorporating the concepts of gamification into Virtual Organisation Breeding Environments (VBEs) leads to building trust between VBE members, as well as motivating them to be proactive members of the VBEs that contribute to… Show more

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(1 citation statement)
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“…In another concept, preparation is a stage, preceded by character and characterrelated preparation conditions, while readiness combines preparation, willingness to collaborate, aptitude for competence, and affective and empathetic relationships [12], in this case, preparation is a precondition for readiness. The preparation was further studied, in two ways, as a pre-condition for participation in ecosystems, and postadhesion to be part of temporary networks [13].…”
Section: Organizational Maturity Assessment Model For Collaborative Network 101mentioning
confidence: 99%
“…In another concept, preparation is a stage, preceded by character and characterrelated preparation conditions, while readiness combines preparation, willingness to collaborate, aptitude for competence, and affective and empathetic relationships [12], in this case, preparation is a precondition for readiness. The preparation was further studied, in two ways, as a pre-condition for participation in ecosystems, and postadhesion to be part of temporary networks [13].…”
Section: Organizational Maturity Assessment Model For Collaborative Network 101mentioning
confidence: 99%